gryson
Joined 7 years ago
Joined 7 years ago
I doubt anyone in 1993 thought the OPL2 version of the music sounded better. General MIDI was mind-blowing in comparison.
See Table 1 here and its sources:
https://circulareconomy.earth/publications/how-japan-is-usin...
Japan recycles about 24% of its used consumer plastics into new products, while the US recycles about 8%. That's NOT factoring in thermal recycling, which Japan is far better at than the US.
The key point is that Japan recycles 85% of its plastic waste, which is excellent compared with a country like the US that recycles about 10%. And, the per capita plastic use in the US is far more than in Japan.
This whole point pops up on the internet so frequently because tourists go to Japan and see lots of individually packaged items in supermarkets and convenience stores. Yes, there is room for improvement there, but overall the situation is not as bad as many countries and probably doesn't deserve the attention it gets.
Rely more on statistics and less on personal observation.
Seriously, this game is a miracle, and the amount of love Ancient put into it is unlike anything we've ever seen for a modern commercial release on hardware that came out in 1988!
It certainly beats out a good portion of the games originally released on the Mega Drive.
There are plenty of gorgeous games on the Mega Drive in terms of color. 61 colors on screen at once is more than enough.
What are "CRT bloom and blending"? Are you referring to artifacts caused by composite video output? That is not due to the CRT but rather the signal distortion. RGB output on a CRT will look pixel perfect and colors will not merge. I'd say most gamers using original hardware on CRTs these days are using RGB, so if anything, it reflects the current user trends if the Earthion designer did not use dithering (which he did, making this comment irrelevant).
Pixel bleeding? Are you referring to color distortion caused by the use of composite video? Why would you expect to see that in a screenshot viewed on your LCD screen? You'd have to actually see the game output via composite from a Mega Drive to a CRT to see it (which you would, since the art uses dithering well).
This is one of the best-looking Mega Drive games released in a very long time, developed by the company responsible for games like Streets of Rage and Beyond Oasis.
So many people these days mistake the blurring from composite signals as being due to the CRT. A CRT doesn't magically blend pixels together. And there are certainly many tradeoffs to using composite so that many people prefer the sharper pixels of RGB.