groovybits
Joined 8 years ago
Joined 8 years ago
You had apps like Konqueror (web browser, file manager), KMail (email client), Kompose (music score editor), KImages (later rebranded to Krita), and KDevelop (software dev IDE).
Modern KDE apps dropped the 'K' prefix and moved to a more recognizable scheme, like: Falkon (web browser), Dolphin (file manager), and Okular (document viewer).
As you can see, its now a mix of whether the app keeps the 'K' in the name. Some do not.
What you're looking for is something more like SyncThing: https://syncthing.net
Some popular examples of this;
1. Baldur's Gate 3: It has Verified status, but the community unanimously agrees that the performance is very poor around Act 3, and makes the game nearly impossible to finish on Deck.
2. Spider-Man 2: It had Verified status at launch, but performed poorly in terms of graphics and visuals. It was recently downgraded to Playable status, meaning you have to change the graphics settings to comfortably play the game.
Personally, I think Valve's definition of Verified [1] is too vague. The 4 criteria don't actually mention anything about graphics or performance - it only says it should have "good default settings". What does that actually look like when you play it? Additionally, how much of the game is tested when evaluating those settings?
Valve doesn't actually advertise the process of how the badge is assigned, that I'm aware. Is the game 100% completed in evaluation? What percentage of input is there between Valve and the developer? Are certain publishers or developers given any bias or leeway? That part is still opaque to the end-user.
I think the Verification process is a good first cut at standardizing PC specs, where before there weren't any. But it can definitely be improved.
This is a big claim, is there evidence for this? I'm an end-user, not a developer, but there are plenty of games in Unknown status. I would assume that should be the default, not Verified.
I can see an argument that Valve has incentive to have flagship games get that Verified badge, but there is also precedence for them downgrading popular games after launch. For example, Spider-Man 2 recently went from Verified to Playable (rightfully so, in my opinion).
I've mostly given up on traditional PC gaming. I have a Nintendo Switch and a Steam Deck. I use the Deck occasionally to play games that aren't available on Switch, but otherwise the Switch is preferred, because it enables social interactions so easily.
Now that I'm reaching mid-life, I cringe at the thought of taking time off work to play a game. If it means that much to you, more power to you. Apparently I've separated from the hardcore gamer scene.
I've never used Omnivore, but the feature-set mentioned in this price change announcement aligns very closely with Readwise Reader, which plans to _increase_ pricing over its current $95/yr, after it leaves beta.
I think the expectations of read-it-later apps are increasing, and with that comes cost.
Some features I like: tagging, smart folders, PDF previews, note linking, and the fact that I can drag-drop nearly anything into a note and store it there. You can also access Notes in a browser at iCloud.com.
All for free, built-in!
I highly recommend reading Steve Gibson's notes on Passkeys from his Security Now! podcast episode #870: https://www.grc.com/sn/sn-870-notes.pdf (p. 10-13)
For context, Gibson developed, and completed, an entirely secure and working solution to the problem Passkeys aims to solve, called SQRL (which I argue is better than Passkeys in a few ways). He is familiar with this problem space, and explains Passkeys in a straightforward way.
You can find this full podcast episode on Twit.tv: https://twit.tv/shows/security-now/episodes/870
You can also find a full text transcript of the episode, transcribed by a human - by hand, here: https://www.grc.com/sn/sn-870.htm
I think it’s a good selling point, because there’s no de facto app for transferring files between all 3 major operating systems. I’ll give it a try on Steam Deck.
Perhaps my usage is basic in this way - I've never had an issue with using the iOS app as it is.