greener_grass
Joined 2 years ago
Joined 2 years ago
If using a programming language with locked-down package dependencies, then all you need is the compiler/interpreter and your script will work.
When you look at the details, Linux gaming is not as good as it might seem.
But I'm still gaming on Linux!
One good example is `uuidgen`
The best way is a scripting language with locked-down dependency spec inside the script. Weirdly .NET is leading the way here.
I would strongly suggest that for quick code-first prototypes. The boiler-plate of "load a texture and render to screen" is quite minimal - you could perhaps make a small library for yourself?
It also has no opinions about how you structure your game data. This means you can represent things like a Flappy Bird clone as just a `Vector2`, rather than having to bash a graph of entities in the shape you want.
Turtles all the way down?
Let's say you are the provider that must support idempotency keys? How should it be done?
- making associations
- generating original ideas
- more perceptive
...
"spatial awareness" I can see though