goocoder

Joined 11 years ago

Karma
119
Submissions
15
Member since
Nov 17
CTO at Mojang Ex Founder & CTO at Goo Technologies @GooCoder
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Recent submissions

Comment · 9 years ago
We got nothing out of it but experience :P
Comment · 9 years ago
Goo founder here, can confirm this, was acquired after bankruptcy. Nice to see it live on! (still looks exactly the same which is cool)
Comment · 11 years ago
You are right Ben! The rendeder contains a bunch! (Still a subset of the engine like i said)

Hail open source! :)

Comment · 11 years ago
In the original old version there is a joystick for controlling the boat: labs.gooengine.com/pearl-boy/
Comment · 11 years ago
"GooCreate's renderer is based upon ThreeJS". With that I thought you meant that our tool (Goo Create) was built on three.js which it is not. Yes a subset of a few files in the engine contains some code from other open source libraries. Mostly it is a derivative of my previous open source (Java) engines Ardor3D/jMonkeyEngine and new code.
Comment · 11 years ago
Comment · 11 years ago
Very very true! We will do that. Thanks!
Comment · 11 years ago
Comment · 11 years ago
Great feedback! Thanks!
Comment · 11 years ago
Yes
Comment · 11 years ago
darn! but yeah it's very old so might be broken on some systems :)
Comment · 11 years ago
Comment · 11 years ago
Comment · 11 years ago
We made this almost three years ago, way before we had our tool and platform (Goo Create).

I'm surprised it still runs :)

The character uses more joints than some mobiles can handle (those with a vertex uniform limit of 128).

Comment · 11 years ago
Major diff in output size. Also, the build times in unity webgl export are looong.

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