godshatter
Joined 10 years ago
Joined 10 years ago
This is something your average person can play around with. The filmmakers have been fumbling the ball a lot lately (not all the time, though) and I can't wait to see what rises out of the average populous. Lots of crap expected, for sure, but there will be gems in there that I'm willing to bet will blow away what we've seen in the industry. Kind of how indie game companies are eating AAA's lunch lately.
For Europa, Europa Clipper Mission (already on the way): https://science.nasa.gov/mission/europa-clipper/mission-time...
... and JUICE (already on the way): https://www.esa.int/Science_Exploration/Space_Science/Juice
There might be others, those are just what I found in a quick search.
I don't use any code from the AI, and I don't give it code to look at, other than as something I have completed in the past. I'm not asking for code review, and I'm not asking it to optimize things for me. This works quite well for me. I learn more, and I keep doing what I consider the fun stuff.
It is similar to asking the AI for tricks on getting through a particularly harsh level in a video game, or how to get better at certain actions when playing. I'm not asking the AI to play the game, that's the fun part. I'm asking it how I can get better at it myself.
Also, as an early gen-Xer, I don't need anyone validating my enjoyment of something, thanks. I'll enjoy it whether the author likes it or not.
Have you ever soured on a video game because you downloaded a "god mode" cheat?
Living in a small town in the mountains, working as a developer for a land-grant university.
I code on my own time mostly in C. I'm currently working on the following projects:
* an entry for the Hutter Prize * building a bot to play go, reworking an old idea. Not using AI. * a rogue-like factory builder and exoplanet explorer (just getting started)