gneissguise

Joined 13 years ago

Karma
60
Submissions
28
Member since
Apr 18
Senior Software Engineer https://github.com/gneissguise
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Recent submissions

Comment · 1 year ago
Wow now that brings back memories! Thanks for the link!
Comment · 1 year ago
Nice bumpmapping and phong shading!
Comment · 1 year ago
Whoa cool, thank you for sharing that link!
Comment · 1 year ago
Thank you!
Comment · 1 year ago
Oh man that would have been so cool! Sorry that it fell through..

I remember making infinite ASCII mazes by alternating forward and backward slashes in the late 80s early 90s. That would have been the grade school computer lab days for me and I didn't have the to do anything better so it was mazes or controlling the turtle in LOGO

Comment · 1 year ago
Thank you very much!

I love how I never get any accolades for my other engineering work, but this demoscene recreation was a smash hit! Not complaining at all, I'll take any recognition I can get.

I've been recovering from major burnout earlier this year, and this has lifted my spirits exponentially.

I appreciate your comment and all the kind words others have shared.

Comment · 1 year ago
Not sure, but Future Crew was soooo good. Someone should take a stab at it!

I can offer what little I know to help.

Comment · 1 year ago
You're the second person to mention dwitter.net, now I feel like I have to... Got a busy week coming up but when I have more downtime I'll join and share!
Comment · 1 year ago
Indeed, that is very impressive!!!
Comment · 1 year ago
Heck yeah you're welcome! It was a blast to put together
Comment · 1 year ago
Yep it has totally made a resurgence with the background animation trend showing up in modern web UI.. except without the pixelated appearance and the green phosphor color.
Comment · 1 year ago
Comment · 1 year ago
Excellent question. This is more a modern chunky pixel framebuffer, not planar.

The spirit of the project, however, was to emulate the tricks that bitplanes made famous. The plasma and flag effects, for example, don't move any pixels; they just cycle the color palette's offset against a static pattern, which is a direct software simulation of that classic Amiga hardware hack.

Comment · 1 year ago
Just took a look, very cool algorithmic art! Thanks for sharing!
Comment · 1 year ago
D'oh! Now that I'm in my mid 40s there's so much I've forgotten!

Thank you for the reminder

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