glenneroo
Joined 12 years ago
Joined 12 years ago
Taken from this comment: https://news.ycombinator.com/item?id=47825155
Obviously not every game is doing that level of styling, but often a lot of stuff might still be happening when a game is "paused" for various reasons e.g. aesthetics, or handling input for pause menus, which usually offer you the ability to change all the games settings, e.g. video resolution, volume levels, etc. and also provide you with audio/visual feedback when you make choices, which requires keeping the audio engine running as well as rendering to the screen @ 60 fps.
Some more info here (and in general about pausing in Unity): https://gamedevbeginner.com/the-right-way-to-pause-the-game-...
Repeat that for every system - all those edge cases for each system can waste a lot of time and energy.
Outside of VR, Unity offers a nice "AudioListener.pause" to pause all audio, but if you have any sound effects in your pause menu like when a user changes a setting, those no longer work, further requiring more hacky fun (or just set it to true, and ignore user-complaints about no audio on menus when paused).
On top of that, you have things like Animators for characters, which also have to be paused manually by setting speed to 0 (TimeScale = 0 doesn't seem to do it). Some particle systems also don't seem to be affected by TimeScale. If you have a networked game then you also have to (obviously) send the pause command to clients. If you have things in motion, pausing/restarting the physics engine might cause weird issues with (at least angular) velocity so you might have to save/restore those on any moving objects.
Whatever LLM duckduckgo is using says 10k and ability increase as more transactions are made (to increase trust) - but it's probably using outdated data.
When did you try this? I'm guessing more than a year ago.
But I honestly don't know many people with a CC here, and those who do (myself included), we don't have the same advantages/disadvantages of a CC: no points, no "free" miles, no interest and no possibility to rack up debt like in the US since Visa automatically deducts the full amount from my bank account at the end of the monthly billing period.
Creator of DodgeALL: a VR game for Quest headsets where you dodge all manner of objects coming from every direction, requiring you to move around your entire room to avoid getting hit. It is designed specifically for people who are sensitive to nausea in VR (no artificial locomotion - where you move IRL is where you move in VR): https://www.DodgeALL.com
whatever .at. glenneroo .dot. org
meet.hn/city/48.2083537,16.3725042/Vienna