gcommer
Joined 13 years ago
Joined 13 years ago
Though it wouldn't really be showing you the quantum effect; that's only proven with individual photons at a time. This technique sends a "big" pulse of light relying on some of it being diffusely reflected to the camera at each oscilloscope timestep.
Truly sending individual photons and measuring them is likely impractical as you'd have to wait for a huge time collecting data for each pixel, just hoping the photons happens to bounce directly into the photomultiplier tube.
I also maintain that human judgement, can still catch things anti-cheat software is yet incapable of. Example: it doesn't matter how well hidden your aimbot is, I still notice cheaters when their accuracy is wildly out of proportion with their strategic understanding of the game.
In my experience, not vendoring has _always_ led to breakages that are hard to debug and fix.
Meanwhile, vendoring is quite easy nowadays. Every reasonable package manager, and even npm, can do this near-trivially.
As trustworthy as it is, I am sadly on the hunt to replace it. Compared to wireguard, the throughput ain't great, and it takes way too much CPU on my low power nodes. I would pay good money for "tinc, but with wireguard transport" -- there's of course projects purporting to do this but I haven't found one I trust yet.
The difference here is push vs pull (also called eager vs lazy). It is often easier to write pull computations that only do the work that is actually needed.
Lot's of cool follow-on value-adds you can do once your emails are in JS like this. Like writing test cases to validate that none of your emails are susceptible to HTML injection. Or writing tests about never exceeding Gmail's 100kb limit. Or rendering your emails in Storybook.
Are there super heavy hustle places? Probably, but most places realize more time is not linearly more output for creative/knowledge work.
(Similarly, the internet would have you think anywhere offering "unlimited vacation" is a scam but I used and loved it)