gcau
Joined 5 years ago
Joined 5 years ago
Hilariously wrong, and if it were true it defeats the purpose of making it mandatory.
However, being more humanlike, even if it results in an inferior tool, is the top priority because appearances matter more than actual function.
It sounds like you think admissions should be based on how hard people think they worked relative to others.
I want a kind of tree structure of bitflag values, and I'm trying to think of a good way to do it. For example a Grass /Stone tile, maybe 4 bits for the tile type (0001 = Grass), and then from that point forward, the remaining flags depend on the tile type (Grass having the next 2 bits for the grass colour, stone having 1 bit for whether it's cracked or not, etc), but in a safe and efficient abstraction where I can't accidentally mix them up. I don't want a pirate software monstrosity where I can't keep track of the different combinations.