gauntr
Joined 2 months ago
Joined 2 months ago
What blocks me still though is, imho, for professional work, as long as it's not possible to let an AI take on some work, be it green field work or searching for a nasty bug in an existing project, and know it will come out with a proper solution in the end, one or more humans should know the code. If a productive application doesn't work and this burns money of your employer you're going to burn, not the AI. There's no process of blaming an AI as it's just a tool and instead the human stays responsible.
Until then whatever AIs implement should be constrained and guidelined as much as possible, covered with tests, to reduce the space in which they operate which in turn reduces the space of potential garbage. Essentially the same as for human developers. If you just tell one "I want an app" he can build you whatever he wants, telling him in detail what you need, want and expect results in useful work. Same for AI.
EDIT: AMD too, it's not limited to Nvidia, nice.
I studied computer science and became a paid software engineer, all the experiences with BlitzMax laid out a good foundation for me (RIP Mark Sibly and thank you for your work), and while I like what I do, I don't love it like I did this game programming back then. These days I tend to look out for opportunities to create something that pays my bills or ultimately frees me of having to be employed but often enough I don't get myself to work on it because it's work after my paid work without knowing if that pays out and then the thought "Is it worth my time?" comes up even though the project itself might be even really interesting to pull off.
From time to time I looked back into game programming and every time I felt that little flame light up again. It's been a while now and I even have 2 ideas that I'd like to see implemented. After reading this I realize how much I crave this kind of programming currently. Should probably spend some time doing that :)