furi
Joined 8 years ago
Joined 8 years ago
> This is because through Article 45.2, the legislative proposal, in effect, mandates that browsers automatically include Trust Service Providers (TSPs) in their browser root programs.
I haven't read the law in question but I would take "mandates" to imply that doing the opposite is somehow prohibited by the proposed law.
Despite this the government has just pushed back the return to normality yet again. They drafted a "vaccinate our way out" plan that would almost certainly fail because it allegedly requires some fraction of the populace in excess of 92% to comply. When it failed, they accused that fraction of spoiling their plans. And then, rather than accepting their failure and moving on, they began punishing the entire populace for it for an indeterminate amount of time.
Perhaps in other countries with higher rates of vaccine hesitancy the story is different. But in my mind, the responsibility here lies with those who made getting our lives back contingent on an outcome that was never realistically going to occur.
But it avoids the manual memory management/borrow checking/pointer vs. reference vs. value unpleasantness of Zig/Rust/C++.
It's probably most comparable to Java/C#, but something about the design of the syntax and standard library makes it much more appealing than either of those for me.
No doubt there was something I could have done to coax it into behaving, but in C++ that was unnecessary. RAII and ordinary standard library containers were enough to make it work.
This was a while ago, so perhaps things have improved.
>could also have been made 20 years ago when physical stores were hesitant about moving online
Indeed, but what we've learned since then is that consumer convenience is king (see: dark patterns in cookie prompts). Businesses were wary of the Internet transition but the force of convenience pushed them into it, I don't see a matching spike in convenience here.
>Interconnectedness is really just a hyperlink, but instead of going to the link by clicking a link, you go through a space.
Hyperlinks are much easier to implement. There's no requirement to have your game engines interoperable and translate seamlessly between the two as the transition takes place. And even then traveling via hyperlink between websites is hardly a seamless experience already. Inter-site hyperlinks are also not that popular. Social websites of course deal in them in large quantities, but your average business website avoids them like the plague. I don't think there's a single hyperlink on Amazon's website that leads out of their ecosystem.
1. What does 3D space add? If I want to shop for some item it's more convenient for me to look at a list with pictures and text than to wander through a 3D store. It's also more efficient for the vendor to provide the list than pay people to model the interior of their 3D store, scan all their products in, etc. The Internet won through being more convenient, I don't see how this isn't a step backwards.
2. What are we going to do about UGC kitsch? Second Life and more recently VRChat and NeosVR have provided demonstrations of what a metaverse combining content from thousands of creators of mixed skill levels is like. While I can appreciate it on some level, the fact is it's hideous. Are the operators of metaverse-Amazon really going to let their in-store aesthetics be ruined by a low-poly neon-purple wolf wandering through it while I'm trying to browse? If they are, why? If they aren't, how is this an interconnected metaverse?
3. Why is anyone going to respect the interconnectedness of the metaverse? Websites successfully resisted the Semantic Web. Businesses don't want to point the way to their competitors. Games want to constrain what the player character can be to fit a specific power level, tone or art style. Fortnite, for all of its metaverse cred, does not allow players to upload their own avatars and has never (to my knowledge) added a portal which when entered closes Fortnite and opens another game.
But yes, there's a lot of drive-by engagement in this thread, thank you for at least engaging with it directly.
This system existed in Project Reality too, I believe in that game it outright prohibited you from even having access to the server executable without a license while in Squad it only applies to being listed in the client's server browser.