fsmv
Joined 5 years ago
Joined 5 years ago
You definitely can't get pure integers though it's always a float even if you use whole numbers. It does eventually get rounded before becoming pixels though.
It really is tragic. He deserved better. RIP King Terry https://youtu.be/Xb9GBLPCeVw
Math often doesn't have applications for hundreds of years and that application is only possible because people deeply understand it and how it applies to the real world.
Generating an endless list of true statements doesn't really do anything, those things are already true regardless of whether someone has written a lean program to model them.
if (BLQS_CMP(x, piv)) { *lwr = x; ++lwr; }
else { *rwr = x; --rwr; }
The difference is post-increment has strange semantics. While the compiler should be able to understand that the value wasn't used and post increment and pre increment are the same I wouldn't be surprised if it tracks that it was post increment and misses some optimizations because it's trying to garuntee post increment semantics.Although it's true compilers can be very sensitive to exact phrasing triggering specific optimization passes. So it still might not give the branchless version by changing it to pre increment (which is the same as a normal +=1).
The only way to really know is to dig into what optimization passes clang took in both cases and analyze the difference.
Also you have to account for the PB of training data which consists of copyrighted works that goes into the model and is interpolated to produce the result. Personally this tips the balance to AI output being new work that's not copyrightable for me because otherwise all of the people who own copyright on the training data should have joint copyright of the output too because in a sense all of the training data is part of the prompt too.
Your prompt doesn't really contain all of the decisions that were made in the final output most of the time. When you use a rendering engine it does contain only your decisions and you have a license to use the work of all the people who created the software and other assets you're using to make the film.