fsiefken
Joined 16 years ago
Joined 16 years ago
https://www.location-guard.com/
https://chromewebstore.google.com/detail/change-geolocation-...
https://docs.iroh.computer/concepts/nat-traversal
https://www.iroh.computer/blog/what-is-derp
https://ark-builders.medium.com/the-deceptive-complexity-of-...
projects using iroh:
Where the internet was a subscription 15 euro subscription to encyclopaedic knowledge, an genAI subscription is renting a researcher/programmer for 100 euro.
So I still wonder if one could get good enough quality with a faster higher quant or superoptimized Qwen3.8-27b with dflash2
https://huggingface.co/nathansutton/Qwen3.8-27B-Ternary-Bons...
or a MoE retrofit like Qwen3.8-35B-A3B with or without mtp
https://huggingface.co/NovaeonStudio/Qwen3.8-35B-A3B-Distill...
https://huggingface.co/IsValorum/Qwen3.8-35B-A3B-Distill-MLX...
What speed are you willing the sacrifice to debug/program for more complex jobs faster?
Then there are also these quants; https://huggingface.co/IsValorum/Qwen3.8-35B-A3B-Distill-MLX...
for agentic execution sandboxing, preventing 'rm -rf /home' nix or nix-direnv doesn't help, podman could be used next to nix. https://discourse.nixos.org/t/what-is-sandboxing-and-what-do...
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Markus J. Buehler McAfee Professor of Engineering at MIT; Co-Founder & CTO at Unreasonable Labs; AI-Driven Scientific Discovery
Astra is an incredible world builder and explorer, and can invent its own scientific instruments - crossing a game-changing threshold: it turned a few images of a biological microstructure into a full-blown metamaterials lab, then used its own creation to discover a design with ~2.1x the reference work-to-failure/peak-strength ratio. Metamaterials are some of the most complex materials we can engineer. Their properties come from deep architectural complexity - struts, cells, disorder, and hierarchy arranged across multiple length scales determine how the material deforms, absorbs energy, and fails. Designing them means searching a geometric space far too large for "intuition" alone. In this experiment we handed an AI agent that entire problem end-to-end, from image, to simulating the physics, to fabrication-ready geometry.
We started with an image of hierarchical, biological architecture; Astra then built a complete 3D metamaterial studio: editable geometries, multiple levels of hierarchy, disorder, gradients, a complete physics simulator featuring linear and nonlinear material responses, deformation and fracture experiments (with replay), and STL export for 3D printing.
Then we asked the agent to use the app it created to search for a high work-to-failure/peak-strength ratio. Among the candidates, the leading design reached approximately 2.1x the reference ratio.
The movie follows the structures through deformation and fracture, connects their designs to the property map, and shows the finalist assembled geometrically into a connected multi-scale material.
plays board games offline and online (BGA, TTS, Board Games VR, Tabletop Playground, AllOnBoard or Vassal)
groks books and dance
interact - bsky.app/profile/monsuta - fsiefken at gmail - meet.hn/city/52.0907006,5.1215634/Utrecht