fpesce
Joined 13 years ago
Joined 13 years ago
IMO, this does not sound like marketing scare, there is spike of vulnerability disclosures - high quality, low false positives - that can be sensed... It feels like we're speedrunning through few-years worth of high quality bug reports in just a few weeks.
Someone should look at the flagging rates for political threads from 2012, 2018, and today. It would show whether our definition of a "distraction" is based on content quality, or if the appetite for "apoliticism" fluctuates depending on which side of the aisle holds the megaphone.
Has anyone done a sentiment analysis on flagging patterns versus administrative shifts? I suspect the "politics is a mind-killer" argument is a lot more popular when the headlines don't align with the reader's own worldview.
I must not fear [1] , fear [2] is the ...
is the proper quote, however, large language models tend to end in loops that end up repeating again and again the same things.
Here is another prompt to reproduce the same bug: ``` Complete the following from Dickens's: "It was the best of ..." ```
Given this, it's unfortunate - even tragic - to witness this external drama potentially overshadowing what should be a momentous release. Instead of being able to focus purely on the merits of the game, we find ourselves intertwined in this larger narrative of corporate mismanagement and serious ethical failings.
As the (slighly modified) quote from Alan Moore suggests "Artists use lies to tell the truth, while (corporate) politicians use them to cover the truth up.", the stories we tell have power. They shape our understanding and, in turn, our reality. In Blizzard's case, the mythology and narratives within their games may have started to mirror the internal dynamics of the company.
It's plausible that the leadership and upper management, continually immersing themselves in the game narratives they produce, might unconsciously influence their hiring and structural decisions. This could result in an organization where individuals who align with these narratives are more likely to rise through the ranks.
This might not be a negative thing, were it not for the obvious issues of thus who seek power in their stories having usually conflicted psychology. Rather than a healthy reflection of the company's product, we're seeing the darker aspects of their game's narrative permeating the company's culture.
It's a strong reminder that life imitates art and vice versa.
It's almost as if they've transposed their in-game narratives into their corporate affairs, with similar plot tension and dramatic arcs. One might argue that the corporate maneuvering is proving to be as engrossing as the impending battle against the Prime Evils.
This debacle could serve as a case study on how not to handle crisis communication during a major product launch. It’s like a redux of the 'Error 37' saga, but this time, the error is not just on the servers, it’s in the boardroom. The irony is almost poetic.
As a community, we should be preparing to discuss the game's groundbreaking mechanics or innovative design, but instead we're going to watch a real-time corporate soap opera unfold. It's a classic example of how mismanagement can detract from a company's core product and innovation. At the end of the day, let's remember to uphold our values and maintain a focus on fairness, diversity, and respect in our industry, as this scenario provides yet another potent reminder of how far we still have to go.
Worst part is actually reading all the comments here and there that turns to be ads for this-other-best-rss-feed-reader.