flavionm
Joined 3 years ago
Joined 3 years ago
And, more importantly, we certainly don't try to limit the capabilities of computing that might be used to do those things. Given how AIs are very general purpose tools, the fact that they can be used to do something potentially harmful is too narrow a threat.
Nobody is trying to push for cars that automatically stop themselves from running over someone either, which would make for a more comparable analogy than cars with flamethrowers.
I wasn't trying to imply you were advocating to restrict them, just that that is what Anthropic is doing. Legislating away all competition is worth whatever small concessions they would need to make.
Regardless of anyone's instance on gun control, it's probably wiser to compare AIs with something that's a little more similar to it, and try to reach a conclusion from there.
None of that requires trying to impose limits on open models, unlike what Anthropic is aiming for.
AI is much more comparable to that than to a car.
You're probably also capable of reproducting some art off the top of your head, your existence doesn't somehow violate copyright.
Besides, anything they're reproducing is the work of very successful artists whose work is widespread. Anyone who had their worked looked at once during training isn't being affected anymore than some artist who never had anything of theirs looked at.
Also, copyright benefits big companies much more than it benefits artists, by the way. Not being able to take any art for free and requiring to pay is a great trade-off for getting a monopoly over anything they pay for. Art would still be made regardless, just like it was before and just like it is right now even when, outside of these big corporations who mostly respect it, copyright is constantly infringed upon.
You might say that the fact LLMs are being provided as services by big techs invalidate that. But some people taking the provided knowledge for themselves has also always happened. More importantly, though, is that big tech provided LLMs aren't the only way to access the technology. Open weights and local models exist.
Now, as someone who is an avid retro gamer, I play plenty of those old games you're talking about. In the very old days, games were definitely shorter, but by the 5th and 6th gen, the gap isn't quite as big. If anything, they're often too large now, but that's neither here nor there. Budgets are bigger, teams are bigger, and most importantly, the consumer base is bigger. So size of games and expansions needs to be looked at relatively.
Regardless, for non-early access (of which NMS is an example of in all but name) and non-live service games, there mostly isn't an expectation that content will be added, only that updates will be made that improve and fix what's there. The exceptions are mostly when there's a pattern of content uodates happening before, or when something is clearly incomplete compared to what's usual for a series. See the Monster Hunter series as an example for both the latter ones.
Overall, it's natural for customers to want things that are at least as good or better than before when technology improves. It's the opposite that should not be happening.
Were it an early access game, you would in fact be purchasing expecting updates. Not guaranteed updates, but certainly expecting them. This game was an amazing early access release in all but name.
I'm not saying you should word it as updates you paid for, you just don't word them as if they're an act of generosity. Just call them "updates", not "free updates" like you did right before the reply that put "free updates" in quotes.
Not that they wouldn't mess up all the time, but the punishment for messing up was severe.
And paid expansions were often the size of a whole game by themselves. Those are a lot of value, and there's nothing wrong with them. They even still exist today, though rarer.
Maybe the NMS's updates did amount to one or two expansions throughout the 10 years of updates, but they were done piecemeal. Were it not a game that massively under delivered on release, they could've gone that route.
Not that they're bad, but wording them like they're some huge act of generosity from the studio instead of a reasonable expectation pushes the baseline away from where it should be.
It's debatable whether he would even make as much as he gets paid currently, in that scenario.