ferd
Joined 15 years ago
Joined 15 years ago
https://github.com/dobladez/clview
I needed it. Feedback welcomed!About to push a big optimization for big directories/collections
The most underrated font ever.
https://neuroning.com/boardgames-exercise/notebooks/walkthro...
The implementation makes it really easy to add new piece types or rules. For example, here's the full logic for rooks (sans castling):
(defn expand-pmove-for-rook [pmove]
(->> pmove
(expand-pmove-dirs [↑ ↓ ← →])
(pmoves-discard #(or (pmove-on-same-player-piece? %)
(pmove-changed-direction? %)))
(map pmoves-finish-capturing-opponent-piece)
(pmoves-finish-and-continue))))Exchanging messages with people on the other side of the world felt like magic at the time (even though it took many hours/days for a msg to round-trip)
I also run "Sudaka's BBS" based on Maximus/2, with many interactive "apps" I'd developed using Maximus' proprietary C-like language. Great high-school times.
I can still hear my parents complaining about my monopolizing the phone line every night :-)
For example, driving a car without the aids makes my tinnitus really bad (due to the background noise of the car/engine/wind/road). With aids it's a lot less of a problem.
One fear I have is if hearing aids cause even more hearing damage (after all, what they do it inject amplified sound into you ear... the exact same thing that most doctors tell you NOT to do to avoid hearing damage)... Experts tell me they don't, but without any reasonable explanation.
If object A calls a method of object B (composition), then B cannot call back on B, and neither A nor B can override any behavior of the other (And this is the original core tenet of OO: being all about "message-passing").
Of course they can accept and pass other objects/functions are arguments, but that would be explicit and specific, without having to expose the whole state/impl to each other.
That's the point: You can reuse code without paying that price of inheritance. You DON'T have to expect co-recursion or shared state just for "code-reuse".
And, I think, is the key point: Behavior inheritance is NOT a good technique for code-reuse... Type-inheritance, however, IS good for abstraction, for defining boundaries, to enable polymorphism.
> I'd say this is a fact of life for all pieces of code which are reused more than once
But you want to minimize that complexity. If you call a pure function, you know it only depends on its arguments... done. If you can a method on a mutable object, you have to read its implementation line-by-line, you have to navigate a web of possibly polymorphic calls which may even modify shared state.
> This is another reason why low coupling high cohesion is so important
exactly. Now, I would phrase it the other way around though: "... low coupling high cohesion is so important..." that's the reason why using inheritance of implementation for code-reuse is often a bad idea.
Closer to the "ideal": declarative approaches, pure functions, data-oriented pipelines, logic programming.