f6v
Joined 8 years ago
Joined 8 years ago
So, the place was a shit hole.
It creates inequality. For some reason we accept that following a morality framework based on a bunch of presuppositions puts you in a special box (well, I don't accept it). Like, why am I forced to be sent to a meat grinder and kill people? Just because I'm not ultra orthodox something?
My raw data alone is terabytes, and it takes hundreds of GB sometimes to run very simple analyses. So there's no way I can have a local AI orchestrating the analyses locally.
But I realize some people have different kinds of data. So I'm interested to hear how exactly people use local models.
The point where it'd make sense for me is if someone makes a compact machine with 512 of unified memory in a couple of years and it costs less than a down payment for a house...
I'm curious how you think general prosperity can be achieved by the things you mention. Like, lay it out.
Some European making 3k/month net probably wept reading this.
It's a trend that started before the AI. Games went from niche to mass market. There're billions of devices - and potential customers. Mobile game publishers haven't been trying to make a "memorable" game for over a decade. It's all about A/B tests, retention, lifetime revenue, etc.
The same is true for many desktop studios. The recent Wolverine debacle is a prime example. Studios are making generic, "safe" games.
In summary, I think it's an industry problem that predates AI. The only difference between now and five years ago is that you don't have to rely on cheap human labor all that much to create a clone of a clone of a clone.