evilhackerdude

Joined 17 years ago

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315
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64
Member since
Dec 23
overton window manager
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Comment · 1 month ago
~a year ago i passed a major inflection point regarding web UIs.

i built an in-browser STT app UI with dear imgui, and everything just _worked_. i’m rendering to a canvas, running the model in a service worker and heavily using web audio, among other platform APIs. but.

at this point, i’d even struggle to comprehend the concept of going back to using the DOM for anything but a static reading experience. perhaps peppered with _fancy_ web components for an interactive animation. some would argue that’s what it’s for.

well, browsers/JS engines can both be powerful and terrible at the same time. despite using imgui via typescript bindings and rendering to a canvas via webgpu/webgl2, there is almost no limit to what i can do. more importantly, how easily i can express _whatever i want to see_ without paying with terrible frame rates, gc or layout jank or some other fun webism.

i’ve built SPAs since dojo was a thing, built iAds (lol), really, i’ve bikeshedded myself to oblivion.

low key expecting some kind of communal inflection point where we stop wasting our time arguing about bronze age tools and start having fun again.

Comment · 2 months ago
i always thought alphabet’s own youtube videos must be a comparatively good source of new training data. if slop and other garbage is reliably filtered out it should leave plenty of higher quality content.
Comment · 2 months ago
nothing like legendary shrugging and keeping the mind open
Comment · 8 months ago
great question. data source: https://aella.substack.com/p/my-birthday-gangbang

the diagram is calculated with d3-sankey & rendered with imgui. you can stretch that window however you want—ok, enough.

edit: the original steam-engine sankey diagram created a far stronger emotional reaction in me. the aella chart is just more modern, i guess?

Comment · 8 months ago
Comment · 8 months ago
> The [next.js] developer experience is top-notch.

let me add my own unqualified statement to that: no.

> Next.js has invested heavily in Turbopack but if you want to deploy it to Cloudflare, Netlify, or AWS Lambda, you have to take that build output and reshape it into something the target platform can actually run.

it's almost as if vercel had some kind of financial incentive to gear this towards their own platform.

> reimplemented the Next.js API surface on Vite directly

a clown car screeches to a halt; several burnt-out-bored oracle vs google lawyers climb out and, weirdly, i am there for it

all in all, it's definitely a good example of something we couldn't have done for $1100 pre-llms, but: should we have? did somebody consult the lava lamps?

Comment · 8 months ago
WIP: https://seidt.quest/s/dampf/

it uses a lightly modified @mori2003/jsimgui[1] and renders to webgpu. i can change that to webgl2 if anyone's browser fails because of that.

the fonts actual fonts appear to be tahoma and verdana. however, my imgui bindings couldn't bake the fonts at a specific size.

what i found interesting is running msiextract[2] on the above linked steam.msi revealed a TrackerScheme.res file with exact RGBA colors and layout configuration (borders, scrollbars, etc) for many widgets.

there's a lot left in there but i need to climb out of this hole for now. have fun!

[1]: https://jsr.io/@mori2003/jsimgui

[2]: https://search.nixos.org/packages?channel=25.11&query=msiext...

Comment · 8 months ago
that early steam UI aesthetic has sent me down a bit of a rabbit hole...

https://archive.org/details/steam_10-08-2004

a rabbit hole, at the end of which is an imgui theme, and me was^H^H^Hspending entirely too much time extracting actual fonts, color codes and other minuscule details.

what's better, i have absolutely no issue with that theme being my new default!

Comment · 8 months ago
keep in mind that people who point out a regression and measure the actual #tok, which costs $money, aren't just "being loud" — someone diffed session context usaage and found 4.6 burning >7x the amount of context on a task that 4.5 did in under 2 MB⁣.
Comment · 8 months ago
check out raylib, it should be amazing for this :)
Comment · 9 months ago
sounds reasonable to me. i've been wondering about encoding detailed AI disclosure in an SBOM.

on a related note: i wish we could agree on rebranding the current LLM-driven never-gonna-AGI generation of "AI" to something else… now i'm thinking of when i read the in-game lore definition for VI (Virtual Intelligence) back when i played mass effect 1 ;)

Comment · 2 years ago
i fixed a busted analog stick by opening it up and cleaning the sensor thanks to some youtube video.
Comment · 2 years ago
i thought i could enjoy woodworking, but i was wrong.

i attended two 1-day woodworking courses: hand tools and machine tools. i made a nice bench/stool thingy that i still enjoy daily.

however, every time i work with wood, my mind immediately goes to CAD, 3d printing and wishing i had a CNC. i look at my soft baby hands (i can’t go bouldering for shit) and walk to the keyboard, create a parametric model in a notebook (build123d is great!), slice it and send it off to one of my printers…

sigh

Comment · 3 years ago
I'm looking forward to the first native optimized WebGPU implementation of 3DGS rendering. I'm also curious how scene data could be compressed and decompressed efficiently.
Comment · 3 years ago

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