ethan_g
Joined 10 years ago
Joined 10 years ago
Even QE, which is not a direct bailout but certainly helped banks' profits, was substantially profitable for the treasury the last I heard.
(edit) Let me add, I was no fan of the bail-outs when they happened. But I can't deny they were, in retrospect, really profitable.
I'm not sure if you're suggesting Matt Levine is "in the stable of corporations", but if you read his article history, he's clearly not. One reason (among many) it's fun to read him, is his incisive criticism of his previous jobs in finance and law.
And yes, sometimes they're even secret, because of fear that if their exact model is publicized, the banks will just optimize around it. "Security through obscurity", essentially. http://www.marketwatch.com/story/fed-says-stress-test-models...
There's an interesting argument that the revolving door actually prevents regulatory capture through encouraging regulators to be more strict. The idea is that the more onerous the regulations, the more desireable it is for corporations to hire former regulators who know the system. "Keep your friends close, and your enemies closer."
Matt Levine's take on it: https://www.bloomberg.com/view/articles/2014-06-26/strict-re...
* Many multiplayer games give bonuses for combos (multiple consecutive line clears), T-spins, and Tetrises. Setting these up efficiently can require reading several pieces ahead and takes a ton of practice. An example where both players do a fairly elaborate setup, one with combos and the other with T-spins: https://www.youtube.com/watch?v=mASSHXLTuU4
* 20G mode, made famous by games like TGM, drastically reduces the ability to manipulate the pieces. Even surviving takes new strategies (you're forced to play a lot of strange moves), much less making tetrises like the pros do. https://www.youtube.com/watch?v=aoU0DQh7zdU
* Some multiplayer games give difficult garbage, I'm thinking of Cultris 2 specifically. Clearing garbage efficiently, known as "downstacking", requires much more careful piece placement than regular play. It's hard to appreciate from video, but if you compare pros downstacking to a normal person, you can see they use fewer pieces to clear the same amount of garbage, which is a real competitive advantage. https://www.youtube.com/watch?v=OgK4aJ_3zCw
It sounds like, given enough piece previews, you can play without ever losing: http://tetris.wikia.com/wiki/Playing_forever
Edit: See here for a really detailed comparison from someone who knows what he's talking about: https://www.strongerbyscience.com/steroids-and-strength-diff...
Given the limits of what the human body can do within a weight class, a 10% boost in your total for the same weight class is huge. The article saying it's "modest" I think is misleading: while it's true 10% is small on an absolute scale, it's huge on a competitive scale.
To give an idea how overwhelming doping is on weightlifting performance, the IWF reset all the records in 1992 and again in 1998 as the old world records were essentially unbeatable as drug testing got better.
(Edit) If you're interesting in a very detailed essay on the topic, I enjoy reading Greg Nuckols: https://www.strongerbyscience.com/steroids-and-strength-diff...