ericskiff
Joined 15 years ago
Joined 15 years ago
The factors of attractiveness are by far more related to basic self care (hygine and being fit enough to care for yourself and others), kindness and the ability to share in others' joy, and passionate interest in something, and a lightness or humor in your manner.
I started balding at 18, shaved it all at 22. Its not an issue. Height, hair, etc might get immediate reaction and attention, but hardly matter for real connections.
The actual "AI deleted my database" story is really more of a "Railways' database 'backup' strategy is insane and opaque and Railway promoting AI infrastructure orchestration without guardrails is dangerous."
If removing Trunk had irrevocably deleted it from a single centralized server and also deleted any backups of it, there would have been an "SVN and the CLI destroyed our company" article back then.
As a Railway user, I appreciated that information and have changed my strategy when using them.
This and howstuffworks.com made me so hopeful for the future of the web when I was young
I love this so much, thank you for sharing!
* Slow down the motion to about .5 of what it is currently, with easing/acceleration on the speed to emulate the camera dolly and jib effects used in the film
* Add a random motion setting that allows me to run it full screen just sliding through the aisles, banking around turns, flying up and then back down the aisles.
* optionally lock the framerate to 24fps to give it a film feel
* optional shaders on the main viewport to emulate lens distortion, film grain, etc
* raytracing with reflectivity on the glass, refraction, diffusion, etc.
It's by no means a safe alcohol replacement
On further reflection, this is very interesting and I understand where the drag and drop interaction breaks down on long lists. Some additional UI affordances to communicate what's happening may make it intuitive and clear.
Things I'd want to experiment with if I was implementing this:
* A "wheel" effect where the items in the list grow slightly as they near the chosen item which stays locked in the interface at the center, popping into place at at each 'click'. Somewhat like the Price Is Right wheel flipper
* Making the interaction entirely scroll based once I click. Setting the item in place can be done by any other click or keypress, and cancelled with the escape hotkey. My interaction is pick, scroll, click (without having to aim back at the thing I just placed by scrolling)
"I've been tracking software quality metrics for three years" and then doesn't show any of the receipts, and simply lists anecdotal issues. I don't trust a single fact from this article.
My own anecdote: barely capable developers churning out webapps built on PHP and a poor understanding of Wordpress and jQuery were the norm in 2005. There's been an industry trend towards caring about the craft and writing decent code.
Most projects, even the messy ones I inherit from other teams today have Git, CI/CD, at least some tests, and a sane hosting infrastructure. They're also mosty built on decent platforms like Rails/Django/Next etc that impose some conventional structure. 20 years ago most of them were "SSH into the box and try not to break anything"
You'll identify on id.me
People have just gotten used to this sort of thing unfortunately
The tech just hasn’t been there yet and most of the devices that do this are heavy clunky and hot
Meta is investing billions to get out ahead of this shift and to own the entertainment and data (and thus advertising) layers that sit on top of the real world through these glasses
The rumor mill is abuzz that Facebook finally making a play for it in the next set of smart glasses after a few years of sticking to VR headsets and audio/camera only glasses
It’s remarkable, and I agree Claude 3.5 makes playing with local LLMs seem silly in comparison. Claude is useful for generating real work.