enbugger
Joined 5 years ago
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Joined 5 years ago
There is also https://warmburnout.com/
super slow on windows
I also think something similar could be implemented for an in-game rig of animated characters. In order to cut off the computation of animations that don't affect the result in any way at an earlier stage — for example, when the character switches weapons. This could make animation code more CPU cache friendly as many conditions could be optimized out.
If I understand correctly, "compilation" is needed only on equipment change. I remember some FPS drop in PoE when changing the gear too.
>in a beautiful mess of about 20k lines of calculations in various files.
And is it actually suitable for realtime? PoB is not a realtime application.
I like how this is dropped as a fact. Dare to explain why though? Especially vs Docker. NixOS is not even standardized. No guarantees it will not be superseded by some descedant or eg. Guix in a near decade.