ehmmm
Joined 11 years ago
Joined 11 years ago
This sub-thread is talking about modern games, all of them. My comment still stands. Games that make most of the market share, are burdened by graphics.
Ori is a good example that does that. It's an indie game with a major publisher and was profitable within the first week. Its graphics are turned up to 11.
I agree with the first paragraph, the first game was better since it didn't constantly trap you in rooms, where you had to wait for dialogue to play out, which were just glorified cut-scenes. For example, in the first game if a friendly character tried to convey some dialogue you could ignore/kill/avoid him, but in the second game you can only wait.
How will you justify that you experienced negative consequences because Google decided to defend their own patents, by actively suing.
I guess it is complicated...
What do you mean by that?, or could you elaborate how will you design it to not allocate any heap memory?
I think just threads.h are missing now.
well, if its over 100 mSv/h, then acute radiation sickness begins after ~2 hours (noticable reduced blood cell count from 200 mSv acute dose onward, though you'd only FEEL sick after another 3 or 4 hours). but yeah, as the inverse square law applies, there's nothing to fear with this particle. and yep, the spectrum was done by a HPGe, as usual. :)
Congratulations! You win nothing.