Recent submissions

Comment · 11 years ago
Your logical fallacy is, drum roll... : Hasty generalization

Congratulations! You win nothing.

Comment · 11 years ago
On the contrary, what? Who said anything about indie games specifically?

This sub-thread is talking about modern games, all of them. My comment still stands. Games that make most of the market share, are burdened by graphics.

Ori is a good example that does that. It's an indie game with a major publisher and was profitable within the first week. Its graphics are turned up to 11.

Comment · 11 years ago
Most of them are burdened by graphics. It sells better.
Comment · 11 years ago
Dead ends are there for a reason to create a sense of a larger world. They are usually blocked by some logical obstacle, and rarely actually lead to a short alternate area, but not an alternate path. Half-Life is linear by design, surely you must agree that a linear path that tries to create a bigger world is better than one without. Those paths perhaps broke the illusion for you, but at least there was some illusion and without the paths there would be none.

I agree with the first paragraph, the first game was better since it didn't constantly trap you in rooms, where you had to wait for dialogue to play out, which were just glorified cut-scenes. For example, in the first game if a friendly character tried to convey some dialogue you could ignore/kill/avoid him, but in the second game you can only wait.

Comment · 11 years ago
Yes. And if I remember correctly, if you bomb the block, the super missile logo appears on the block.
Comment · 11 years ago
Those mechanics are way too subtle. Today, the player must be explicitly told how to overcome obstacles. Games have become mainstream and so did the target audience, this caused a push towards the lowest common denominator in game design.
Comment · 11 years ago
MAD
Comment · 11 years ago
But Google didn't make any promises to anyone specifically. They just made a statement they will not actively sue.

How will you justify that you experienced negative consequences because Google decided to defend their own patents, by actively suing.

I guess it is complicated...

Comment · 11 years ago
Such statements are not legally binding and thus completely irrelevant in a lawsuit.
Comment · 11 years ago
Interesting choice. One is still able to add a module that wraps the calls with a custom allocator.
Comment · 11 years ago
1. The current version of the library contains a profound design flaw - it allocates memory.

What do you mean by that?, or could you elaborate how will you design it to not allocate any heap memory?

Comment · 11 years ago
It is so close to full C11 support.

I think just threads.h are missing now.

Comment · 11 years ago
One her comments:

well, if its over 100 mSv/h, then acute radiation sickness begins after ~2 hours (noticable reduced blood cell count from 200 mSv acute dose onward, though you'd only FEEL sick after another 3 or 4 hours). but yeah, as the inverse square law applies, there's nothing to fear with this particle. and yep, the spectrum was done by a HPGe, as usual. :)

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