egypturnash

Joined 16 years ago

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16,835
Submissions
5,134
Member since
Nov 1
I'm a nerd who draws stuff. I used to dabble in programming but right now it's little more than "writes the occasional CSS" and "fiddles with making pretty light patterns via Arduino".

You might like some of the stuff I draw...

The Tarot of the Silicon Dawn: Bright, cartoony, full of modern imagery. There is a card named "Recursion", which has a type-in Python program in the text explaining it. Available on any big online bookstore (Amazon, B&N, etc) or ask your local comic/game/occult/book store. Decrypting Rita: A sci-fi web comic about a cyborg/robot lady with reality issues. Completed. http://egypt.urnash.com/rita/

I do not consent to my comments here, or anything by me you may find elsewhere on the web, being used to train your AI.

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Recent submissions

Comment · 3 days ago
Nope. Never had any desire for one.
Comment · 4 days ago
"Pournelle claimed to be the first author to have written a published book contribution using a word processor on a personal computer, in 1977.[62][63]"

- wikipedia

On a computer that cost him $12k in 1977 dollars (~$66k in 2026 dollars) for "14 lines of 64 characters on a monochrome monitor the size of a small black and white TV", according to the article that footnote 62 refers to (https://www.theverge.com/2017/9/9/16279582/jerry-pournelle-s...). Computers were hilariously expensive back then. Pournelle had a lot of money to burn and got real good at getting free stuff due to his Byte column.

An Apple ][ with 4k of RAM was $1200 in 1977 (~$7k now) (plus monitor, drive, and printer, also maybe a bit more than double the computer's price for a 48k machine). Not as expensive as whatever Pournelle bought but still a pretty major purchase.

A new typewriter in 1977, meanwhile, would run you about $50-170. About $300-950 in 2026 bucks. Less for a used one from the local pawn shop or typewriter repair shop or whatevs.

William Gibson, meanwhile, was a broke-ass teacher with a collection of punk records when he wrote Neuromancer, around 1982-1983. It's really no surprise he used a typewriter.

Comment · 6 days ago
Gibson published Agency nearly three years before ChatGPT's release, and six years before the emergence of today's increasingly autononomous AI agents.

...and fifteen years after Stross' Accelerando opened with a man who spent every waking hour doing what his autonomous AI agents told him to do via his smartglasses...

...and twenty-seven years after AT&T's "You Will" ad campaign sold a future including agents, teleconferences, gps navigation, video on demand, and many more things, pretty much none of which were actually brought into daily life by AT&T...

Comment · 6 days ago
Save file screens - cool or otherwise - are a way to deal with managing a limited resource. Now we have effectively infinite space to save our games and we don't need one of these any more.

Saved games are tiny compared to the space the games take up. They're not taking up space on a little wafer with enough room for a couple dozen games. They're backed up to the cloud. How many save games are on my computer and Steam Deck, hidden from me deep in the filesystem? I have no idea. I don't want to have any idea.

I've never had any desire to manage them once it stopped being a necessity. My save games just kinda happen.

Comment · 10 days ago
Tumblr clone.
Comment · 12 days ago
How about protecting assets for the people who made the art in the first place, geeze.

And seriously wtf why shouldn't, like, Jack Kirby's grandkids get a share of the huge bounty of stuff he created for Marvel, but Elon Musk gets to inherit emerald mines from his dad?

Comment · 20 days ago
Even a stopped clock tells the right time twice a day.

(Assuming a mechanical clock with a 12-h dial or flip display.)

Comment · 27 days ago
Comment · 1 month ago
This is a setting somewhere in the Deck or your Steam account, my Deck comes right up into my account without ever asking for a PIN or password or anything.
Comment · 1 month ago
A friend who quit Apple a month or two ago left mostly because the whole company was utterly AI-pilled and they couldn’t take being a meat proxy talking to other meat proxies any more.

I sure ain’t upgrading my Mac any time soon if I can help it.

Comment · 1 month ago
You could say it's illegal to connect AI to something, with heavy penalties if you're caught doing it anyway.

You could say that the human who hooked up an AI that did something that's already illegal is liable for the AI's actions. You could say that setting up an AI to do something illegal results in, ooh, an automatic multiplier of 10x on whatever the penalty for its illegal actions are.

Comment · 1 month ago
Really I think that deliberately courting persnickity people dissecting how Wrong it is that your pixel-art game has art displayed in three different pixel sizes that have aggressively non-integer relationships to each other might be a great way to get some free marketing. :)
Comment · 1 month ago
These are all aesthetic decisions. What feelings does a smeary CRT SNES screen evoke? What does a crisper 1993 DOS screen feel like to you? Which one better matches the mood of the game you want to make?

Probably you should screengrab some games from the first couple years of the SNES’ life and doodle things for your game that look like those screens. Possibly some later games that more directly inspired the game you’re making, too. Possibly you should read up on the precise technical limitations of its graphics and be precise about how many colors and moving objects you allow yourself. Possibly you might decide to break those limitations for the sake of making the game more fun, but it’s probably better to break them knowingly.

Then look at DOS games from that era. Same decisions and rabbit holes as above. Does it feel like there’s a harmony between them? Does one feel much better for the game you want to make? Play with shitty TV filters on the SNES and DOS shots.

Then doodle some things with fewer limitations. How do they feel? Does the lack of limitations make it easier or harder to animate an entire new game entity? And which one is more fun? Experiment, sketch, play, explore. It’s art. It’s also business. Maybe. Maybe you have a skazillion bucks to pay your bills and pay artists and musicians and whatnot while you develop it with no care for it selling even a single copy. Limited funds can stretch further with limited scope.

There is no single right answer to these questions. You need to find them yourself.

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