edsac_xyzw
Joined 6 years ago
Joined 6 years ago
> Right now, it appears like a niche interpreted language for numeric geeks only.
Yes, it was designed for numerical and scientific computing. In Julia, you can at least prototype the numerical algorithm before implementing in C++ or Fortran.
Regarding libraries dependencies, CMake has a FetchContent feature which allows downloading source code directly from http, ftp or git servers and adding this code as project dependency. This approach can avoid wasting time installing and configuring libraries. However, this technique is only feasible for lightweight libraries when the compile-time and library object-code size are not significant. For large libraries and frameworks where the compile-time is significant, such as Boost Libraries, Gtk or Qt, Conan or Vcpkg are the best solutions as they can cache and reuse library object-code with many other projects which reduces the compile-time and disk space usage.
C++ is not best solution for Web applications, in most cases you will not gain anything using C++ for this case, unless the web application is running in an embedded system such as router or a network printer. C++ is most suitable for cases where you need: high performance; access the operating system low level features; implement an operating system; implement an embedded system or a triple-A game.
D-Language UFCS: http://ddili.org/ders/d.en/ufcs.html and https://tour.dlang.org/tour/en/gems/uniform-function-call-sy...
Other alternatives are: WxWidgets; MFC - Microsft Foundation Classes that has GUI builder in Visual Studio IDE; Borland VCL - Visual Component Library; Sciter library which allows creating the GUI in html and has a C API. Another way is to build the application on top of Win32 GUI API that is well documented and has lots of examples, unlike X11-Xorg (X Windows System) used on Unixies, such as Linux distributions or BSD variants.
In C, a symbol name matches the function name, if you have a function called 'void my_function()', the symbol will be 'my_function' and you will be able to load this function from a foreign function interface as libffi.load('my_function', ... types ...). The trouble with C++ bindings is that symbols are mangled, the function names are encoded, a function named 'Workaround1::get_callback()::callback' can be encoded (mangled) as _ZZN11Workaround112get_callbackEvE8callback - this encoding is specific to a given compiler ABI, in addition FFIs cannot load non-C types.
Tensorflow uses the hourglass design pattern, this library is implemented internally in C++, but does not exposes a C++ API, instead it exposes a C wrapper built with 'extern "C" and opaque pointers (void* pointers or incomplete types). This approach allows the library to be used in the same way as a C library and makes easier to call the library via FFI. Another benefit is the better binary compatibility as object-codes built with other compilers canlink against Tensorflow without any issues. Another library that uses this approach is the Squirrel embedded scripting language, that is implemented in C++, but only exposes a C API. So, this technique allows a C++ library to be used as C library and makes possible calling it through FFI.
I guess that in the case of LLVM it may also use this pattern of using C++ internally and only exposing a C API via extern "C". The disadvantage of this pattern is the need of lots cumbersome extern "C" wrappers for every member function of a class and for all exposed classes. LibClang LLVM may be helpful for automating the generation of this C wrapper code.
Creating bindings to QT is harder because Qt is written in C++ and C++ compilers does not have a standard ABI and FFIs foreign function interfaces can only load C-compatible functions and types. Another challenge is that older Qt (< Qt5) versions relied too much on MOC - Meta Object Compiler for reflection and callbacks.
The workaround for calling a C++ libraries from other languages is to create a C-API for the C++ library via 'extern "C"' wrappers with opaque pointers. Qt could be used by many other programming languages if it was shipped with an official C-API or interface as previously mentioned.
I a have a proof-of-concept code of a C-API for Qt5 Widgets and three client codes in C, D-language and Julia language which call the C wrapper library and build Qt5-Widgets user interfaces. This code is available at: https://caiorss.github.io/C-Cpp-Notes/CwrapperToQtLibrary.ht...
Another way to generate bindings to C++ libraries is by using SWIG that parses the C++ code generates native interface bindings.
The advantage of a package manager is the reuse of binary artifact on many projects and also the control over the library version. Conan package manager could be used for providing pre-compiled binary artifacts of Qt library. For instance, provides pre-compiled boost library and poco library for lots of different compilers, compiler versions and operating systems which saves one from building and installing those libraries.