Recent submissions

Comment · 5 years ago
Comment · 5 years ago
I'd be interested when that happens. Not a fan of CF/lambda-only, prefer cloud agnostic deployment possibilities.

Have you gotten any legal review re: GDPR or passing user analytic data through a proxy in a non-EU area?

Comment · 5 years ago
Is there a way I can host CE on Docker, Serverless, or similar without AWS's "infinite cost" model?
Comment · 5 years ago
Is there an easy way to deploy this to my own infrastructure, possibly via k8s or docker containers - no aws?
Comment · 5 years ago
> If you wish to use my music for commercial purposes (online advertisements, podcasts etc), you will need to purchase a license

This clearly makes it not CC-BY. Maybe CC BY NC?

Comment · 5 years ago
They should get absolutely nothing at all until after payment, what the fuck.

eBay practically permanently bans everyone involved if you dare take conversation offsite on normal items.

Comment · 5 years ago
HTML5 geolocation if you ever click allow even one time can granularly identify location based on where you are. It sends nearby MAC and correlates this to wardriving-equivalent scans. You do not need to be connected to wifi.
Comment · 5 years ago
My non-invasive way for basic security - nothing sent to third parties at all; no blocking of VPNs other than the usual anti-bruteforce stuff:

- GeoIP server side; trigger MFA (email a confirmation code) if country mismatch. Anything less is too granular unless you have some good reason for it, people moved to cheaper places during the pandemic, mobile connections geo horribly wrong when NATed

- Drop a random unique cookie (long-lasting) on the client; if this cookie is not present and valid/signed prompt for MFA

- Give the user an opportunity to revoke all logged in sessions

Comment · 5 years ago
Yes, but only you can access them and it will take several hours.
Comment · 5 years ago
Here: https://support.mozilla.org/en-US/kb/share-your-camera-or-sc...

It is a pliable in-game object, you can throw someone's screen, resize it, etc.

Comment · 5 years ago
It works well past 10 users on very high powered mobile. Less so on cheap phones.

It's really more that you are spraying high volume websocket and webrtc data continuously while doing realtime 3D/WebGL - you are practically running a full game at this point.

Comment · 5 years ago
Comment · 5 years ago
The sellers are usually $1.99-2.99 for this.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton