Recent submissions

Comment · 1 year ago
No not at all, it’s really simple and high rewarding (in terms of usage)
Comment · 1 year ago
It was only doing problems when running things like Doom or videos, so I guess my rendering system isn’t optimized enough.
Comment · 1 year ago
Yes it is playable, I made an API for window graphics which gives every window the ability to render stuff on it’s surface. Then I used DoomGeneric to port my graphics API to Doom.
Comment · 1 year ago
Thank you and good luck!
Comment · 1 year ago
You can read about how NASA writes their code, I remember reading an article about it, which includes some great tips with how to avoid these kind of bugs. And I think also as other commenter said, new languages like Rust really help with avoiding bugs like that.
Comment · 1 year ago
Thank you so much! I also made a few years ago an high level filesystem, which helped me during I made this one. I think the main difference is just that you need to work with drivers here for every disk operation.
Comment · 1 year ago
That’s a great idea, could’ve really improved the overall project structure
Comment · 1 year ago
Thank you so much! That’s great to hear :) I feel like vibe coding projects like this, where the whole idea is to learn, vibe coding only makes it harder
Comment · 1 year ago
Yes you are right, could be a memory leak somewhere, I’ll need to take a look at it
Comment · 1 year ago
Wow 8MB of ram… that’s really amazing! Which hobbyOS did you made?
Comment · 1 year ago
Absolutely, I learned so much from this project! Do you think I should make a new version in Rust?
Comment · 1 year ago
Thanks! I’ll look into it
Comment · 1 year ago
Yes, you are right. Do you think I should make the video technical or just a showcase?
Comment · 1 year ago
I really hope so! :)
Comment · 1 year ago
Thank you!

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