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dsedgwick
Joined 1 month ago
Karma
5
Submissions
2
Member since
Sep 24
View on Hacker News
Recent submissions
Comment · 25 days ago
Since the PS5 is already x86-64, the main friction point here is likely the proprietary graphics API rather than CPU instruction translation. I wonder if they handle GNM command buffers by pre-compiling them into Vulkan during that static relinking phase or if there is still some runtime interception happening when the game tries to queue those draw calls.