douglaspaul
Joined 6 years ago
Joined 6 years ago
Our take on this is that - like your experience with VR - there is a way to make exercise fun, and therefore distract you from the work you're having to do during it.
Out of interest do you own a VR headset currently?
With Quell we're more focused on the immersive gamification - using combat fitness alongside a compelling story to engage users who find existing fitness gamification falls short of what they need to motivate themselves.
We would love to add sensor pads for kicks - Check out our stretch goal for it on the Kickstarter page!
How has the community element of LM translated to their app? Do you still have ways of engaging or competing?
We're absolutely on-board with the idea of multiple games - we have the launch title being developed (that you've seen in our current artwork), and others in mind. Out of interest, what would be your preferred style of game for combat fitness? We've had some good discussions around this in our Discord server.
To your concerns re: body posture and movement; you couldn't be more right about the importance of getting these aspects right. We have experience both within our team and our advisers covering everything from international boxing to prosthetic design - we are taking the ergonomics and science very seriously for this exactly reason.
As for the haptics, check our stretch goals on Kickstarter! It's something we're very interested in...
As for the story - you say you want to fight other players - what does that game look like to you? We're always interested in these ideas for future game titles we can bring into the platform. If you'd like to join our Discord channel I'd be happy to chat about this further in there.
I agree about the rhythm section and some of the menu downtime. As for the sweating, any game in the fitness space needs to recognise this! We're making sure the Gauntlet can be washed just like any fitness kit should be for this exact reason!
For us, it's about building something that is exciting enough to distract you from the workout you're doing - the gaming takes over from the awareness of your exercise in your mind. There are a number of ways to do this, some would include VR. For now we've opted against it as our users found VR fitness too sweaty and uncomfortable in its present form.
Where do you stand on VR? Do you have any of the headsets currently?