Recent submissions

Comment · 1 month ago
People like you never learn from history, that's why history repeats. You can learn a lot by looking at what happened during Ancient Roman times. Nothing has changed in 2000 years.
Comment · 1 month ago
History repeats. We are on the verge of WW3. If you care to look, you can see the signs already. Human nature never changes. Fundamentally, nothing has changed in 80 years. You are a linear thinker, you should try and learn about the cyclical nature of the world.
Comment · 1 month ago
History repeats, because people like you don't learn anything about history
Comment · 1 month ago
> In NA countries if you're Asian, you're American / Canadian.

During WW2, the US government put Japanese people who were born in the US into concentration camps. So your statement is false.

Comment · 1 month ago
Alternatively, you can listen to Jimmy Buffett's A Pirate Looks At Forty
Comment · 1 month ago
> The thing is the LLM interfaces encourage people to write their own apps.

LLMs are simply the latest incarnation of VB6 + Clippy.

Comment · 1 month ago
It would be like telling the computer to compress a music file containing Bach's Toccata and Fugue in D Minor, and getting back a file that contains Rick Astley's Never Gonna Give You Up. Maybe you don't care, but I do.
Comment · 1 month ago
Why don't you just use the transporter instead of your car?
Comment · 1 month ago
Back in the early days of the internet, there were FAQs written about everything. You could talk to people who actually knew what they were doing, as opposed to today.
Comment · 1 month ago
> lucky people, as soon as I learn how something works it's pretty much impossible for me to keep any interest in it

I guess that means you are still interested in pretty much everything

Comment · 1 month ago
The Amiga also struggles with frame rates, with most games running at 30hz/25hz. There are quite a few games that have better gameplay on the Commodore 64 port than the Amiga port.

The only arcade games that use the bitmap/blitter architecture were mostly Williams games like Robotron, Joust, and so forth. Everything else was tiles/sprites, except for the Atari vector games.

Comment · 1 month ago
> And then three fundamental hardware mistakes with the ST were:

> 1. not shipping it with the Blitter from the start so it couldn't compete on games, obviously with the Amiga but even with 8-bits of the time

I don't think a blitter is that big of a deal, especially for games. A sprite/tile architecture would be better for games.

I wish that the ST came with the YM2203, instead of the YM2149. That would make it an even better machine for music, with the addition of 3 4-op FM voices.

Comment · 1 month ago
> This is why the default Workbench screen is 4-colour hires. It's hires to look nice and professional like an IBM, and not like a kid's toy like the Atari ST's default lowres GEM interface

The Atari ST had a professional resolution of 640x400 monochrome with a 70hz refresh rate. The Amiga had a 640x200 resolution non-interlaced, or a 640x400 interlaced which was basically a kid's toy.

Comment · 1 month ago
Nothing beats serial programming imo
Comment · 1 month ago
So, kind of like popular music, and good music

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