donio
Joined 17 years ago
Joined 17 years ago
From the README:
At the moment it can render simple applications that do GLX, EGL or Vulkan graphics (fully hardware accelerated) nested in an existing X server.
And that sounds about right. As far as I can tell it doesn't yet have a lot of the core X11 stuff that "normal" clients expect. For example xterm doesn't start because requests like X_AllocColor, X_OpenFont, X_PutImage (a few picked at random from the error output) are not implemented yet.glxgears on the other hand does work :)
There are very few people I want to follow for everything they have to say. I am interested in subjects, topics. Mastodon's hashtag follow feature gives me this. It's not perfect, you need to be on a relatively large instance to take full advantage of it (since it only picks up toots that make it to the instance) but it's still much, much better than no hashtag follow at all.
If you scroll down to the Features section on the linked page that gives a good overview.
BTW, I've played about 15K matches of my favorite MOBA on the Datahand, works surprisingly well for that, I imagine the Svalboard would too.
Haven't tried the Svalboard yet but it's the only obvious way forward that I know of so happy to see any new information about it. I'd be especially interested in the opinion of other Datahand users regarding the Svalboard, specifically the hardware, the switches and overall feel.
Normally it's just Go with Go. Besides the Go compiler you need bash if you want to use the normal bootstrap script but not much else. You can build your way up from C by building an old enough version of Go that was still C based but that's not usually done these days.
> Executed in 11.67 secs
Nice!
LLVM takes 2 hours to build on the same host and zig (with the LLVM backend) is another 20 minutes. It will be awesome if that can be brought down to 2 minutes or less.