dkfellows
Joined 10 years ago
Joined 10 years ago
The bit I really like about Tcl is how easy it makes asynchronous I/O across all its supported platforms. This doesn't sound significant to Linux users, but on Windows that's a very very big deal...
And which gives us tailcalls and coroutines.
It's hard to be much more specific than that without talking detailed examples.
The IDE tools for Tcl have tended to be commercial and to not see much general adoption. Never understood why.
It was a fun OO system to write. It's much more dynamic than it appears to be at first glance; it's first glance looks much like many other languages object systems with a few slight oddities (no new operator, but rather classes have a new method).
It works well as long as your goal isn't to totally eliminate boxing of values.
There's support for deep coroutines and non-blocking I/O so it isn't limiting. You only really need multiple threads when dealing with compute-heavy code or a particularly crufty API.
FWIW, the best handling I know of JSON in Tcl is the rl_json package (https://github.com/RubyLane/rl_json) which essentially makes JSON into what works like a native Tcl value type.
It's not at all like IP. The basic message size is (IIRC) 64 or 96 bits, comprising a system control word, an application header word, and an optional payload word. The application header word describes what the identity of the sender of the message is (well, in theory it could describe the destination too, but then we'd not have enough space to address much at all) and is used in the routing of the messages. Each chip has a very fast masked CAM (the key IP of SpiNNaker) that is used to convert from the application header word to the destinations to deliver that packet to, which is one channel to each core on the chip and one channel to each direction in the logical triangular mesh in which the chips are connected. The router is very fast indeed, and very low power, so we can generally count on routing a packet right to the opposite side of the machine in a few milliseconds, and I'd have to look up the energy cost of a packet (we've published it, but I forget where). I believe our route planning software takes this delay into account. It also tries to put neurons that communicate with each other close together.
For greater delays than that, we also have a delay slot system (for up to 16 simulation timesteps, which is approximately 16ms) in our synapse model, and specialized pseudo-neurons that implement longer delays than that on cores that we set aside for the purpose (and which, because they only handle delays, are much easier to make scale).
We do source routing mainly because this was hardware designed from the beginning to do neural simulation; source routing is a natural way to implement (an abstraction of) axons, as each axon is capable of connecting to many different dendrites. This is very much an abstraction of what happens in reality, but it has worked well for us. Also yes, our routing algorithms most definitely do try to limit the amount of traffic going down each communication link. Since communication during execution is pretty predictable (at least statistically) this is far more practical than with IP, where the dominating factors relate far more to being able to manage the network without knowing its total state.
But since it's all done in soft realtime with very low level code (and no hardware floats in the current hardware generation) and not much of an OS, it's a very unusual platform for people to work with. Much more like programming used to be like in the 1980s, if my memory serves me right. (One of the key distinguishing things about SpiNNaker in the field of neuromorphic systems is that actually has an OS at all. Most competitor systems are purely bare metal, as they're put together by deep hardware hackers without consulting software engineers.)
SpiNNaker is built using old ARM968 cores on an ancient process (because that was cheap, for various reasons). The SpiNNaker2 hardware (under design; I can't remember if it is next year or the one after when it is finalized) will be on a modern process that will let us pack ten times as many cores on per chip, with those cores being quite a lot more powerful. Which isn't bad; we're not a commercial outfit here…
Programmer of much of Tcl. Programmer of Apache Taverna Server. Involved with scientific computing projects at the University of Manchester (currently SpiNNaker, a project to make a million-CPU supercomputer to simulate a billion neurons in real time).