devindotcom
Joined 16 years ago
Joined 16 years ago
Here however I think you're probably correct (and probably your comment was specific to this, not general). But I'd also recommend OP and other curious folks try downloading a few versions and reading the first few pages or hundred lines, and see which one feels best to you. Enjoying the work is the first task, then appreciating and studying will come more naturally later.
>The port was directed by a human, implemented by Claude Opus 5.5, and designed by both.
This is certainly one area where I find AI tools to be largely beneficial. There are so many pieces of near-forgotten software that are difficult to interface with at all, let alone to decompile, debug and port and so on. I was thinking lately how useful an AI-powered editor for NES- and SNES-era games would be. The existing tile and mapper editors are generally pretty clunky IIRC.
this is directly side-on. they've def removed the camera bump. In the initial animation at the top where the hand grabs it too. the bump is very clear in shots later!
wait... could they have hidden it under the hand? and why does that person's thumb seem extra long?! the more I look at this the less I understand it.