deaddodo
Joined 12 years ago
Joined 12 years ago
Companies in those industries invest millions into automation lines and robotics and pay some maintenance staff and specialists 65-120k/yr because it's cheaper and (more damnedly) more reliable than hiring 1-2k individuals on at 25-40usd/hr.
The outcome is a result of laborers (and capitalism), not the other way around.
The numbers: https://en.wikipedia.org/wiki/Manufacturing#List_of_countrie...
The same could be said for SM64, albeit less so as SM64 definitely revolutionized the third-person control scheme to a greater degree.
SSE never had aliasing, so OP’s comment is strictly incorrect either way.
Have AI do work for you, it’s certainly faster in most cases. But just know exactly what it’s generating and building before putting it into production. That’s not some massive bar to surpass.
In fact, Carmack specifically states that packed pixels were the impetus for id’s side scrolling experiments that led to Commander Keen and its ilk.
If you wanna do low-level code, you can go into embedded, sponsored OSI-companies, Microsoft, etc and get paid the same to more than gamedev with 10% of the stress and no crunch. If you wanna get paid much more and do more "vibe"/fun coding, you can go into app/web dev. If you want stability, you go into fintech/medtech/onsite/etc.
Gamedev offers the worst of all worlds and then constantly posits "why is there so much turn over?"...because you made the industry suck to work in.