davidivadavid
Joined 10 years ago
Joined 10 years ago
An interesting thought experiment would be: assuming AI can solve any given problem (or prove it's undecidable), and thus that the "proving" activity becomes trivialized, what's the interesting part that remains? Can we work on "refactoring" mathematics to make it more intuitive? More "powerful" in some sense? What are other refactorings that are worth exploring?
And that's why Curse of Monkey Island is and will always remain the best MI game.
I just felt like we never got to the heart of the matter of why the models work and how to approach developing them, it was all about learning a bag of tricks.
Meanwhile, math and CS being a lot more axiomatic by nature, they also made a lot more sense to me.
That being said, that specificity of physics, the unbridgeable gap between reality and the models we build to describe it, in retrospect, is what makes it more interesting to me today (it's not just a "closed" system in the sense that math is — of course the relationship between math and physics is itself fascinating but that's yet another topic), but I still feel like I haven't found the right pedagogical approach to make it fit my mindset.
https://gum.co/landingpagecookbook