Recent submissions

Comment · 5 months ago
Between every surface being a link and the needless redacted text flourishes, this site is kind of awful to navigate on mobile.
Comment · 1 year ago
The fact that we're calling $500 GPUs "midrange" is proof that Nvidia's strategy is working.
Comment · 1 year ago
AMD cards are fine from a raw performance perspective, but Nvidia has built themselves a moat of software/hardware features like ray-tracing, video encoding, CUDA, DLSS, etc where AMD's equivalents have simply not been as good.

With their current generation of cards AMD has caught up on all of those things except CUDA, and Intel is in a similar spot now that they've had time to improve their drivers, so it's pretty easy now to buy a non-Nvidia card without feeling like you're giving anything up.

Comment · 1 year ago
It's not too difficult to use the TypeScript type checker on JS files, so it's possible to reap most of those benefits without having to introduce a compilation step.
Comment · 1 year ago
I used to use a similar extension in Chrome called wasavi, but I got burned once too many times by bugs in extension causing me to lose all of the text I had been writing.
Comment · 2 years ago
In the same boat atm; reaching out to GitHub support and hoping that the lack of API access is just a permissions mixup.

Luckily I was able to screenshot/copy the text for one of my projects before refreshing the page.

Agreed that the 1-year limit makes no sense; it's just a few bits of text.

Comment · 2 years ago
Flexbox was designed for these kinds of layouts, so that would also be an option here.
Comment · 2 years ago
Comment · 2 years ago
I was thinking about this the other day; it would be really interesting to have big corporations whose profits depend on public-domain data. We might actually see lobbying to decrease copyright terms, to counter companies like Disney trying to extend copyright until the end of time.
Comment · 2 years ago
As someone with a YouTube channel, from looking at my metrics it's pretty clear that YouTube is being held afloat by a) the fact that non-technical users can't easily block YouTube ads on mobile devices, and b) YouTube Premium.

A single user depriving YouTube of their revenue is inconsequential sure, but when hundreds of millions of people do it (like with blocking ads on desktop) it obviously runs the risk of making the entire company unviable. Hosting videos for free is a great way to lose a lot of money.

Comment · 2 years ago
I think if you're going to show off and do clever impractical things, a personal site is a pretty good place for it.

That being said, scrolling that page with a regular mouse is incredibly frustrating.

Comment · 2 years ago
> a bunch of traits that simply can’t be tested

I think there's a lot more that could be tested that what current implementation-centric interviews measure. At my company for example, I feel like we've gotten a lot of use out of our debugging interviews.

Comment · 2 years ago
It's funny, I made the same analogy the other day: https://twitter.com/gramofdata/status/1736838023940112523

I think something interesting to note is that once we stopped atmospheric nuclear testing steel radiation levels went back down and are almost at normal background levels. So maybe the same thing will happen if we stop using GenAI.

Comment · 2 years ago
In my experience, it genuinely lowers the activation (and total) energy for certain tasks, since LLMs are great at writing repetitive code that would otherwise be tedious to write by hand. For instance, writing a bunch of similar test cases.
Comment · 2 years ago
People absolutely flowchart fighting games at a high level. Combos are, unsurprisingly, completely non-interactive in most games, but there's also a term specifically for non-interactive offense: setplay https://glossary.infil.net/?t=Set%20Play

The goal of an optimal strategy in fighting games is generally to reduce the amount that you have to read your opponent as much as possible, ideally to zero. Obviously the developers don't want this to be fully possible, but players generally try to get as close as they can. Even at the highest levels, you can have rounds that go like: canned opening -> combo -> setplay -> combo -> setplay -> combo.

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