darthcircuit
Joined 1 year ago
Joined 1 year ago
3.6 35b a3b, I’m getting upwards of 100
I’m not a full time dev, but I code quite a bit doing Systems and OPs stuff, but AI has opened up an entirely new world to me and it has expanded my ability to think through a problem. It’s the ultimate rubber ducky. I love to watch the reasoning process while I’m in opencode so I can interrupt if I see it going down a path that doesn’t make sense.
It’s opened another world to me that allows me to implement ideas I’ve had for years without the time to invest in the skills needed to even try the idea.
I think it’s just how you use the tool.
You can also try macinabox if you have unraid:
https://hub.docker.com/r/spaceinvaderone/macinabox
It’s probably the easiest way of setting up a Mac VM if you have unraid. I know there are similar options for qemu and kvm based hypervisors. If you have an amd gpu you should be able to pass it through.
https://github.com/gameimage/gameimage
This started out with bundling wine in appimages, but is expanded a lot. The author created a new appimage alternative that adds some stuff to make games work more reliably. I’ve used this several times to create portable versions of old windows games for my Steam Deck. It’s awesome!
You cast spells in a similar way as calling in strategems in hd2.
The spell system was super neat. There’s several different elements (fire, air, water, earth, electricity, ice, ands maybe something else. It’s been a while since I played). Each element can be used on its own or is combinable. Different combinations would cast different spells. Fire+water makes steam for instance. Ice + air is a focused blizzard, etc.
there’s hundreds to learn and that’s your main weapon in the game. There’s even a spell you can cast that will randomly kick someone you’re playing with out of the game.
It’s great fun with friends, but can be annoying to play sometimes. If you try it, go with kb/m. It supports controller, but is way more difficult to build the spells.