darth_avocado
Joined 7 years ago
Joined 7 years ago
Again, you added nothing and are suggesting I was wrong on some facts? Can you point to my comment that you responded to provide the fact that I was wrong about?
> First, you’re conflating revenue and profit, which is kind of unforgivable in this context
Err I am not? Seems like you’re intentionally misrepresenting what I’ve said.
> this is just where you like to emotionally vent may I instead recommend Reddit
Seems like you’re the one intentionally or unintentionally engaging in a Reddit like discourse. In sister comment you say Elon Musk was the only investor in Twitter which quick Google search will tell you is incorrect. I feel you need to hold yourself to the standard that you accuse me of not having.
While you’re right in that the platform has its uses, other companies cannot do the same. Which is why it’s important to talk about objective success metrics. Sure if you want to fire 80% staff at Microsoft and have a transformation where they only cater to half the user base then they can do it. But they will also not be taking in the same profits as before.
As for this:
> Twitter as a company was doing quite poorly leading up to the acquisition
This is objectively false. 2020 revenue for Twitter was $3.71B while 2021 came in at $5.07B. The company was on a growth trajectory and path to profitability.
In fact, after the acquisition, the ad revenue dropped by a lot. https://www.businessinsider.com/x-revenues-plunged-months-af...
All of this is public information.
I’ve heard this claim many times and is not backed by any more evidence than “it works on my machine”.
If the company really did continue to operate in the same manner, it wouldn’t have been worth 80% less in 2024 (https://www.cnn.com/2024/10/02/business/elon-musk-twitter-x-...), nor would it need to be rolled up and financially engineered into being part of an AI company that then gets rolled into a rocket company.
It has been losing users, safety standards have dropped and overall the platform is worse off than before. There’s a reason why no other company has done something similar with their employee counts.
If you think bullshiting and networking are the only things that matter, then I believe it’s your pessimism that’s talking.
In a class of 100, if 50 decide to learn things and 50 decide to complete assignments using AI without learning, I’m willing to put money behind the idea that more people in the first group will do better in life. Of course there will be exceptions because there’s a lot more in life beyond competence, including luck that influences outcomes.
Half the class was cheating in Ion Stoica’s OS class even when the whole thing was supposed to be a group effort. Like how are you cheating when you’re already working in groups of 4?
2. Shelter accounts for roughly 34% of the CPI, whereas it makes up only about 16% to 17% of the PCE which underplays the pressures of housing people face. Housing arguably is one of the most basic necessity and people will spend on it. For majority of the people in the country housing as a % of income is the biggest expense, so weighing it at 16% sounds almost ridiculous.
3. PCE also famously isn’t based on household surveys like CPI which means it doesn’t accurately represent the actual inflation either.
4. PCE also doesn’t accurately represent lifestyle downgrades even though it tracks them. PCE will capture if you swap chicken for beef (like people are doing right now) but the conclusion you’ll come to is that people have the same amount of spending power as before.
Having to ship AAA games isn’t the problem. The problem is the incessant need to only focus on live service games so that they can milk their consumer left and right. Studio executives come in with unrealistic sales expectations, which then means you can only try and make games that have a live service component to generate a constant revenue stream, which then means you can’t make good games anymore. You’re either making games that are similar to other and get lost in the crowd or are forced to differentiate by promising something that’s never done before, which adds scope, risk and budget to the game.
If you noticed all AAA failures in recent times, almost all of them were live service games. Meanwhile the single player market seems to have finally recovering from the neglect it’s gotten in the last decade.
Also, look at the BioWare successes and failures. They did well when they did single player games, failed when they ventured into live service.
Why though? Why are we so afraid of accountability? Because this is what people point to when trying to deny things are true: ThErE iS NO EviDeNce, sHoW Me THe StUdY, etc. etc.
Eveyone has a backlog. What happens when you clear it in a month? Do you suddenly have better ideas about what you want to build? Do you suddenly have better intuitive designs? Do you have more users or the same users using the product twice as much? In most cases, the answer is no.
AI gives you the speed to execute when you need to, but knowing what to build and how will still remain a bottleneck.