danprime

Joined 14 years ago

Karma
26
Submissions
23
Member since
Mar 21
Business Consultant, Co Founder Signia Analytics Inc, Engineer @danprime

[ my public key: https://keybase.io/danprime; my proof: https://keybase.io/danprime/sigs/w-t22eomrvfOMWWPKRxJUzMSDwGRafy9EKZNci6wx9k ]

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Recent submissions

Comment · 6 months ago
Comment · 3 years ago
Sectigo | Remote | Full-Time

Join a small agile team within Sectigo working to improve products for retail customers.

We're looking for the following roles:

* Cloud Ops Developer | U.S., Canada (Remote) - join a small agile team that runs a backup service that is used over 1 million times a day. You will be a part of a team that is working on a live Ruby on Rails project. Your primary role is managing and maintaining the infrastructure and services that are hosted on the AWS cloud platform. The project currently integrates with multiple APIs, internal services, and cloud-based workers (AWS).

* Senior PHP Developer | U.S., Canada (Remote) - join a small agile team to continuously improve and iterate Sectigo products for retail customers. You will use your expertise and experience to design, develop, and maintain Sectigo’s e-commerce and customer platform based on PHP. The customized project handles over a hundred different variations of products and has a global customer base.

* Intermediate PHP Developer | International (Remote) - join a small agile team to continuously improve and iterate Sectigo products for retail customers. You will use your expertise and experience to design, develop, and maintain Sectigo’s e-commerce and customer platform based on PHP. The customized project handles over a hundred different variations of products and has a global customer base.

Please reach out: [email protected] for more details.

Comment · 4 years ago
Sectigo | US, Canada, Europe, Ukraine, Azerbaijan | Full-Time | Remote

Join our portal teams as we help customers secure their websites.

Looking for:

* Engineering Manager - 2-3 years experience running an agile team. You'll be helping to manage a team (4 developers) transitioning a live Ruby on Rails project to a Golang one.

* UX Designer - 2-3 years experience. Work with a team to prototype, test, and develop mockups. You'll be conducting small scale usability tests, synthesize results into insights and iterate on designs.

Looking for full time employees. Competitive pay and benefits. You must be legally authorized to work in your region (e.g. US, Canada, EU, etc). Shoot me an email at [email protected]

Comment · 5 years ago
Sectigo | US, Canada, Europe, Ukraine, Azerbaijan | Full Time | REMOTE

Join our portal teams as we help customers secure their websites.

Looking for:

* Senior Ruby Developer (must be familiar with AWS)

* Intermediate PHP Developers

* Perl Developers

* Front end developer (HTML, CSS, Javascript)

* UX Designer

Looking for full time employees. Competitive pay and benefits. You must be legally authorized to work in your region (e.g. US, Canada, EU, etc). Shoot me an email at [email protected]

Comment · 6 years ago
Comment · 6 years ago
Location: Edmonton, Canada

Remote: Yes

Willing to relocate: No

Technologies: HTML/CSS/Javascript, JAMStack (Gatsbyjs), PHP, NodeJS, Go

Résumé/CV: https://drive.google.com/file/d/10HN_4Y89qj4uqjgEakixgXTBrH5...

Email: [email protected]

Experienced Technical Product Manager with over 15 years of developer experience. I have helped various organizations from small startups to large government organizations. For small startups, my dev experience has helped deploy MVPs to validate business concepts and lead to early profitability. For large government organizations I roadmapped and prioritized features that helped departments deploy solutions 2 years ahead of schedule and massively under budget.

I can help you determine, deliver, and iterate on the core value of your product.

Comment · 8 years ago
It's per user/email. I just purchased and installed it on my VS Code, and two separate vim installations/instances and they all worked.
Comment · 10 years ago
I don't think that will be very likely as you'd be surprise how little information you're given about users who make any purchases.

Currently, it's up to you to create hooks upon successful payment to ask for information (which is extremely weird to the users because they're under the impression that they paid you directly and already possess that information).

Every In-App-Purchase (or app purchase) is not linked between platforms. It sort of makes sense that any IAP you buy in iOS will not (automatically) make it over to Android, but it makes less sense between Android and Chrome (considering it's the same Google user).

Comment · 10 years ago
Thanks! I thought about porting, but honestly this was a "big fish in a little pond" scenario. With fewer apps (and also fewer users) you don't have to do a lot to stand out. I'd have to weigh cost/benefits of doing an iOS port.
Comment · 10 years ago
According to the link, in short, it says to notify your users (assuming you've been keeping track of them via a mailing list) and then posting an uninstall button.

As far as I can tell, there will be no way to programmatically transition users and their IAP outside of your chromeapp. Meaning, we will have to figure out a way to get users to register their purchases to a database.

Comment · 10 years ago
Though I didn't build a game, I have made money (see above) around $1k/year.
Comment · 10 years ago
The moment it was announced that Android Apps/Play store was coming to Chrome OS, I always wondered about the fate of Chrome Apps.

I built a Photobooth App called Photomatico[1] (for use in events/wedding/parties). While there is an endless supply of photo/camera apps in Android and iOS, there were only a few photo/camera apps on the Chrome Store, and even less that didn't rely on using Flash. I wrote Photomatico originally as a web app for one of my friend's wedding (super happy with the use of only HTML/CSS/Javascript).

It was a relatively small effort to package the code into a web app (because packaged web apps have the added functionality of running offline/disconnected, kind of like Cordova/PhoneGap) and adding to the fact that Google handled all the payments - so no need to do extra work and sign up for credit card processing/Stripe/Recurly/paypal, etc. So all you had to do was add a few lines of code, zip it up and people would pay you for it!

I think people value the simplicity of an "app" versus a website even though in my case the functionality is equivalent. From the last 3 years, I find that non-tech people (i.e. people who celebrate retirement parties, DIY party organizers, etc.) are pretty comfortable with the concept of packaged apps (icons, distinct install process) but are even more comfortable with the safety of an App store. As crowded as it is, users definitely were more comfortable with a store than navigating and bookmarking a website.

I have built other apps that use the bookmarking feature to launch separate self-contained windows and my own anecdotal observations show that this workflow is really hard for them to grasp. Even the "new" way in Chrome is being dismissed by users because it looks too much like an ad or popup.

A few years ago, I put my Photobooth app on the Chrome Store and slapped a price (currently:free for selfies, $40 for the "Events" edition). I learned a lot about pricing/offering (I was surprised when I discovered I had more people paying $40 for the Events Edition than $5), building an email list (incentivizing signups), etc.

Just the other day, I was reviewing my revenue figures, and for relatively low amounts of work/support it's currently bringing in around $150 CDN / month, with over 40 daily installs, a couple thousand pictures taken weekly.

As sad as it is to see the chrome store go all I can say (in 2018 when they will shut it down) is: "So Long! Thanks for all the fish!"

[1]https://chrome.google.com/webstore/detail/photobooth/lcimple...

Comment · 11 years ago
Comment · 11 years ago
Well said! I have a few apps on the store and completely agree. It's 2015! Why can't the platform email/notify me the moment a user leaves a feedback? I have to constantly login to the developer panel and check each app.

The stats don't make any sense and there's been a constant complaint in the forums about the difference between impressions and installations (don't forget if a user signs into multiple chrome devices/browsers those all count as separate installations).

In short, I agree with everything you've said. It's not enough just to have a place to list your app, having good store tools and user communication tools goes a long way to delivering a good product.

Comment · 12 years ago
I noticed that Google has updated their privacy policy on using analytics https://developer.chrome.com/apps/analytics#privacy

It USED to read that you had to ask for opt-in permission BEFORE you began tracking (which is the current pattern my app follows, but how many other apps/extensions have I seen do this?.... 0).

In my app, upon install/launch it prompts the user with a popup asking if they would like to help the developer out by sending anonymous data. I made it opt-in (the user had to explicitly check the box). Out of a daily 4500 Active Users, I only have 4 people who opted in (it's less than 0.1% for those who don't want to do the math).

With the old policy of requiring user's permission to opt-in, it makes it really difficult for any developer (who follows the rules) to get any valid feedback. I've posted on the Google Group and Stack Overflow and the question is basically ignored because it's an open secret that most people simply treat it like any website analytics as in they embed the code to track and move on.

I currently follow the Firefox pattern/language choice:

[ ] Share performance, usage, hardware and customization data anonymously with the developer to help make ___ better. <<Learn More About Data Collected>>

TLDR; You'll get 0.1% compliance if you make data collection opt-in and you're upfront about data collection... it sucks because it makes the whole "Collect/Analyze Data" part of Development very difficult.

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