danielvaughn
Joined 11 years ago
Joined 11 years ago
I think she attributed too much of the symptoms merely to socialism; obviously the world is more complex than that. But we've got this train crash, the ongoing issues with Boeing airplanes, several multi-billion dollar public infrastructure projects across America that have stalled and will likely never be completed (like the California high speed rail system), the list goes on.
What people seem to be wanting is for an agent to infer vast complex data from terse simple data, which I think is probably impossible on a philosophical level. There's real information loss in language, and compute can only make guesses at the end of the day. I really don't see how we bridge that gap.
I bought it on day one in 2016, and like everyone else, I was wowed by the planet hopping experience for about an hour or so. Then I put it down and didn't think about it again.
Then I picked it up a few years later, and discovered base building. Had more fun than the first playthrough, but it didn't click. Eventually I hear about something called the Galactic Hub, which is a star system marked by players as a central spot to build their bases. Kind of like a human home in the vast empty universe of NMS.
I get curious about it, and look up instructions on how to get there. I did some quick napkin math and realized it would take literally dozens of hours of grinding - nonstop travel - to get there. However, as it turns out, there's a loophole with black holes. When you enter a black hole, it spits you out into a totally different place in the galaxy. From the players perspective its random, but players got together and figured out that each unique black hole always sends you to the same spot in the galaxy. So they constructed a black hole "highway", along with an app that let you input your desired coordinates, and it would give you the list of black holes that would most optimally get you near your destination.
So I spend an evening playing the game, switching back and forth from the game to my laptop, inputting coordinates and slowly making my way closer and closer to the hub. Eventually I find it, and what was amazing was that it was the first time I'd seen any evidence of another player in the game.
That moment felt utterly magical, because while I was playing a game, I had an actual, real objective that I formed entirely on my own.
So yes, the game is an odd duck, but it can really open up with the right mindset.
We find aesthetic beauty in nature; we do not find artistry.
It's not about the relative "creativity" of it. Art is fundamentally about communication. It's a social activity, whether you're reading a book or listening to music or looking at a painting. Even a mid-average author is going to make something more compelling, on a human level, than extraordinary prose generated by a machine.
AI-generated creative artifacts are as interesting as the fractals in a snowflake. Interesting, sometimes beautiful, but void of human meaning.
https://matry.design https://github.com/danielvaughn