Recent submissions

Comment · 26 days ago
I understand where you are coming from, but look at what else copyright protection has brought: studios and publishers are so insecure that they want to lock consumers out of 10+ year old games so that they don't have to compete with (their own) past games.

Maybe putting some pressure on making games that are actually new and different isn't a bad thing.

Comment · 1 month ago
Could the controversy behind it be the reason that the author ommitted it? It was established terminology by 1973, as far as I can tell.
Comment · 2 months ago
Interesting to see people here complain about Witcher 3 and Cyberpunk being categorized as "Not yet", whereas for me those games were actually the litmus test to see whether the site made a principled approach to the question or not.

As much as endless updates can seem like you are getting your money worth or a nice excuse to revisit a game, there is a real value to just leaving your work be. Let it face the test of time by allowing it to age.

Comment · 2 months ago
Do you have examples?

I don't think AI can create convincing timelapses of digital art being made, yet. I know there is nothing stopping it from getting there, but I think artists are happy for any kind of proof-of-work they can produce right now.

Comment · 3 months ago
I think Arch has to rethink what the AUR really is for in the age of AI.

If users aren't supposed to trust anything from the AUR, then they will start to use LLMs to scan PKGBUILDs for them. But at that point, why not let the LLM loose directly on the upstream repo and build+install the package from source?

Comment · 3 months ago
I would have preferred the same team working on a new IP. Thimbleweed Park 1 has possibly the worst ending of a game, ever. Just an endless series of being told that I am a big dummy for having suspended my disbelief. I see no way of believably returning to that world without the retcon of a lifetime.
Comment · 3 months ago
Before self-hosting your own, first get a domain and just point it at a mail provider that allows custom domains. It will cost, but so will a VPS. I suspect a lot of DIY homelab types would have most of their needs met with just that setup:

- you get the vanity email address

- you can switch email providers (including self-hosting later on)

- you can have ~unlimited aliases (depends on the provider)

Most of the setup consists of steps you will have to take anyway when self-hosting (getting a domain, changing DNS records), except for a major amount of headaches that will be taken care of for you.

Comment · 3 months ago
Comment · 4 months ago
Technical reasons I know of:

- Support from major engines is still bad: Unreal Engine does not have web exports. Godot 4 does not support them when using C#. That only leaves Unity.

- While WebGL is mature, it's based on openGL es3, which is an ancient api/shading language with limited features. If you were previously targeting vulkan/dx12, now you have to restrict your feature set or find (costly) workarounds to make webgl support happen

- WebGPU could be a better fit, but support is still not ubiquitous (Firefox, Linux or older phones are especially bad)

- SDL_GPU (SDL3) still has no WebGPU backend

Comment · 4 months ago
Comment · 7 months ago
The techniques in the article right now have had around 95%-100% success at avoiding spam and take about 5 min. to implement. Your approach of putting an LLM in front of your inbox gives 97% accuracy, may have false positives (so you may not receive that account deletion email after all), requires to run inference and, I assume, would take at least an hour to setup.

Also, the two can be complementary, anyways, so I am not sure what your point is.

Comment · 7 months ago
Very interesting. It seems for his own email the author has opted for a combination of the CSS display none technique and a XOR cipher:

  <span class="hidden email"><b>999a8f84898f98</b>aa<b>878b8386c4</b>999a8f84898f988785989e8f84998f84c4898587</span>
Comment · 8 months ago
Great idea. After telling claude to "make a song" and pointing it to the strudel docs, it gave me this:

  https://strudel.cc/#Ly8gImFtYmVyIGRyaWZ0IiBAYnkgYW1wCi8vIEB2ZXJzaW9uIDEuMApzZXRjcHMoLjU1KQoKJDogbihgPAogIFswIH4gMiB%2BXSBbNCB%2BIDMgfl0gWzIgfiAwIH5dIFs0IDMgMiB%2BXQogIFswIH4gMiB%2BXSBbNCB%2BIDUgfl0gWzMgfiAyIH5dIFswIH4gfiB%2BXQo%2BKjJgKS5zY2FsZSgiRDQ6bWlub3I6cGVudGF0b25pYyIpCi5zb3VuZCgiZ21fZWxlY3RyaWNfZ3VpdGFyX211dGVkIikKLmxwZihzaW5lLnJhbmdlKDYwMCwgMjIwMCkuc2xvdygxNikpLmxwcSgzKQouZGVsYXkoIi40Oi4xMjU6LjYiKS5yb29tKC42KS5nYWluKC43KQoub2ZmKDEvMTYsIHggPT4geC5hZGQoNykuZ2FpbiguMykuZGVsYXkoLjUpKQoKJDogbigiPFswIDRdIFszIDJdIFswIDVdIFszIH5dPi8yIikKLnNjYWxlKCJEMjptaW5vcjpwZW50YXRvbmljIikKLnNvdW5kKCJzYXd0b290aCx0cmlhbmdsZSIpLmxwZig1MDApCi5hZHNyKCIuMDE6LjI6LjY6LjQiKS5nYWluKC43NSkKCiQ6IG4oIjxbMCw0LDddIFsyLDUsOV0gWzAsMyw3XSBbMiw0LDldPi80IikKLnNjYWxlKCJEMzptaW5vciIpCi5zb3VuZCgiZ21fZXBpYW5vMToxIikKLnJvb20oLjgpLmdhaW4oLjM1KS5kZWxheSgiLjM6LjI1Oi41IikKLmxwZihzaW5lLnJhbmdlKDgwMCwgMzAwMCkuc2xvdygzMikpCgokOiBzdGFjaygKICBzKCJiZCIpLnN0cnVjdCgiW3ggfiB%2BIH5dIFt4IH4gfiB%2BXSIpLAogIHMoIn4gW3JpbToxLCBzZDoyXSIpLmdhaW4oLjgpLAogIHMoImhoKjgiKS5nYWluKHNhdy5yYW5nZSguMiwgLjcpKS5wYW4oc2luZSksCiAgcygifiB%2BIH4gb2giKS5tYXNrKCI8MCAwIDAgMT4vOCIpLmdhaW4oLjQpCikuYmFuaygiUm9sYW5kVFI4MDgiKQoucm9vbSguMykuc2hhcGUoLjIpCgokOiBuKCJ%2BIDxbfiA2XSBbNCB%2BXSBbfiAzXSBbNSB%2BXT4iKQouc2NhbGUoIkQ1Om1pbm9yOnBlbnRhdG9uaWMiKQouc291bmQoImdtX211c2ljX2JveCIpCi5yb29tKC45KS5kZWxheSgiLjU6LjE2Oi43IikKLmdhaW4ocGVybGluLnJhbmdlKC4zLCAuNikpCi5wYW4oc2luZS5zbG93KDgpKQ%3D%3D
According to claude:

  It layers a pentatonic guitar melody with filter sweep, a saw/triangle bass, warm e-piano chords, TR-808 drums, and a sparse music box that drifts across the stereo field.
I'm blown away.

I do acknowledge the possiblity that it might be heavily plagiarized from an original composition in the training set - I wouldn't know.

Comment · 9 months ago
> gave that task to Claude and within 15 minutes I had a working userscript

Hate to say it but you can just tell an LLM to make the calendar for you as an html artifact that includes a print view. It can also add a .ics export.

Of course you should go over the dates and holidays to see if it got them right.

Comment · 9 months ago
> It's apparently an official priority

I've been following the github issue for C# web export and let me tell you: It's not been a priority.

> EnC makes it possible to change C# code while the game is running and the changes are reflected without losing the game state.

sounds exactly like code hot reload to me? It would be very nice to have.

> About setting up debugging+lsp, what were your struggles?

> Godot + C# DevEx is quite lacking if you use something like Neovim or Zed

you got me. I tried integrating a Godot workflow using neovim and at some point with emacs. Both were subpar. This actually reminds of another pain point: gdshader. Also very integrated with the editor just like GDscript, which makes it another thing you have to work on getting integrated with your IDE of choice - or you bite the bullet and just use the editor for this. But shaders are such a massive shitshow that I can't really blame Godot for this.

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