coolThingsFirst
Joined 3 years ago
Joined 3 years ago
How are the crystals made translucent like that? They almost feel alive. Is this shaders or just assets?
The game looks top down, but is 2.5 dimensional. How is this made? Is it just the assets or something more complicated is done in terms of programming.
Not familiar with the sota if someone can chime in.
Problem is C++ has many features which I likely won't be able to understand in this lifetime. But using C-style C++ is nuts.
Just the extra of STL is basically the C that C should have been. It's a shame not to have a string type or use brittle macros.
By BS, i mean tsconfig files and caddy boilerplate.
If it weren't for the job losses I'd never want to go back to 2015 or so to go back and forth on SO questions and answers and spend days on a boilerplate issue.
Damn.