chvrchbvrner
Joined 2 years ago
Joined 2 years ago
[1]: https://fabiensanglard.net/quakeSource/quakeSourceNetWork.ph...
"I think that it's extraordinarily important that we in computer science keep fun in computing. When it started out, it was an awful lot of fun. Of course, the paying customers got shafted every now and then, and after a while we began to take their complaints seriously. We began to feel as if we really were responsible for the successful, error-free perfect use of these machines. I don't think we are. I think we're responsible for stretching them, setting them off in new directions, and keeping fun in the house. I hope the field of computer science never loses its sense of fun. Above all, I hope we don't become missionaries. Don't feel as if you're Bible salesmen. The world has too many of those already."
I think you get access to their engine if you buy one of their games through steam and you can mess with Osiris (not sure if that's still true for BG3, but it was the case for Divinity: Original Sin).
The more you put people into "separate boxes", the more you segregate them. And I agree with the previous reply that religion is one of those things that puts you in a specific box.
You won't need knowledge of the build system nor a 'build.zig'.
After step 4 you would run 'zig translate-c' on 'foo.h'. Then use '@import' instead of '@cImport' in step 5 for the translated file.
'@cImport' is basically just doing that under the hood. It's an additional step for the user, that's a fair point, but I definitely wouldn't call it massive.
Otherwise a great read, thanks!
[0] https://en.m.wikipedia.org/wiki/Changing_Nature