christianqchung
Joined 2 years ago
Joined 2 years ago
Now I don't think that most knowledge is really that useful in general, maybe 1% of 4 hour binges have any real consequences. But occasionally it really does turn out to be very useful. I spent maybe 4-5 hours reading and watching videos about window air conditioners, having known basically nothing but the terrible shaky units from my childhood. After that period of research time, I bought two new replacements, saved $80 with National Grid rebates, and reduced my summer monthly kwh consumption by 200-250. It also led me to information about heat pump systems which I will consider in a future house purchase, and additionally more information which led me to avoid purchasing cheap peltier dehumidifiers for one with a compressor.
I guess my point is, it can definitely be worse. You can at least point to an Ortega hypothesis-like effect of learning a bunch of random stuff. But I agree that even just going on a walk and doing literally nothing feels way, way better than spending that time online. The balance is so heavily tilted towards internet addiction that I expect that having multiple "real" offline hobbies will increasingly be seen as green flags. In my experience, "bookworm" has not been a pejorative in a long time. stackbutterflow's comment about balance seems like the most sensible way to approach timespend in this sense, though. /rant
Disinfo AI videos and the Coca Cola Christmas ad have also really soured my expectation of genuinely positive creative uses of video gen for the next couple years until more improvements are made, and I start seeing stuff go viral for being good instead of just being weird. I am still surprised that sora never had the grok problem of generating csam or seemingly anything along those lines.
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Manufacturing one hardware setup and charging separately for features is not the problem. The problem is charging ongoing rent for a feature that isn't an ongoing service. A seat heater doesn't use a server, need content updates, or create meaningful recurring costs for the manufacturer after the car is sold. It shifts the relationship from ownership to permission. It also creates bad incentives: features can be removed later, tied to accounts, complicated for second owners, or turned into endless monetization opportunities.
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