chaosharmonic
Joined 7 years ago
Joined 7 years ago
Whether it's feasible to release everything under open terms is actually a different issue from whether they're being truthful in how they're advertising it.
When COVID hit, I got sick and had to spend several days inside ordering delivery. And more than once, the store was missing half my order. So I then had to make new orders for the food I wasn't able to get the first time -- while they refunded me only for the items they didn't have, leaving me to eat the (multiple) delivery fees and driver tips.
Those aren't mutually exclusive though. Horizon OS is based on AOSP, and the more applications cross over into big screens on Android, the more Horizon gains the ability to leverage them too. Whether they actually show up in Facebook's store is a separate question, but I also have no idea how common the use of SideQuest is, just that the store is somewhat of an artificial limitation. (Google Play, on the other hand...)
> But the real choice is the unfortunate one of who is least likely to abandon the whole thing when it doesn't take off and leave you with an un/poorly supported device. Both companies have terrible track records on this.
Agreed. I would never buy a device like this from Facebook, and while glasses as a display are super useful, I don't necessarily see the need for a dedicated compute device for them when this experience could just as easily be powered by a phone. (I could maybe see replacing a phone with this, but more for particular minimalist crowds and not as a mass-market sell.)
Lepton may most directly target Quest games, but it's not like it wouldn't also enable flatscreen titles running on AOSP, and it's not like Proton is limited to the use cases Valve intended either.
But good on you for recognizing that we have a pattern of this kind of thing, even if you've stopped just short of noticing that it's a problem.
Especially when, for games of this age, we're talking about going through the secondary market, and paying potentially hundreds of dollars for a physical copy, without the creators seeing a dime of that transaction to begin with.
I personally am in the camp that capitalism just isn't a very good model for getting artists paid, but that isn't really the same thing as believing all creative work should be up for grabs by any arbitrary business and/or political campaign for any arbitrary purpose.
You know how talking about wage gaps doesn't necessarily mean that you're a full-blown Communist, or that you're literally saying everyone should be universally paid the same? It's sort of like that.