ceronman

Joined 15 years ago

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298
Member since
Jan 27
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Recent submissions

Comment · 8 months ago
1. Credit cards are not that common. People usually have debit cards. Those can sometimes be used online but they're not widely accepted. My debit card is Maestro, which is not accepted in many places.

2. Even with my Mastercard credit card, the process is still inconvenient. For small purchases, it's fine. But for larger ones, there is an annoying second factor authentication, I have to enter a special password, and the wait to receive an SMS.

3. Visa and Mastercard fees. Most of the time these are paid by the merchant. But sometimes the customer has to pay more if the payment method is credit card. Some places don't accept these at all.

In general iDEAL is simple, secure and convenient. Not only to pay online, but also for example for splitting a bill with friends. I'm very happy to see this being adopted more widely in Europe.

Comment · 9 months ago
A switch or pattern matching approach is useful, but not practical for some cases. For example, there are cases where you are interested in only a single kind of node in the three, for those cases the Visitor pattern is very helpful, while doing pattern matching is cumbersome because you have to match and check almost every node kind. That's why, for example, the Rust compiler still uses the visitor pattern for certain things, and pattern matching for others.
Comment · 9 months ago
The parsers in crafting interpreters do not use the visitor pattern. The visitor pattern is used when you already have a tree structure or similar. The parser is what gives you such tree structure, the AST. When you have this structure, you typically use the visitor pattern to process it for semantic analysis, code generation, etc.
Comment · 9 months ago
The visitor pattern is very common in programming language implementations. I've seen it in the Rust compiler, in the Java Compiler, in the Go compiler and in the Roslyn C# compiler. Also used extensively in JetBrains' IDEs.

What do you have against this pattern? Or what is a better alternative?

Comment · 1 year ago
The elderly, the kids, the teenagers, the adults. Screen addiction is a pandemic. The biggest one humanity has ever seen.

The richest, most powerful organizations are spending billions every month to make it more addictive, to reach more people.

Comment · 1 year ago
I used to agree with this, but then I realized that you can use trace points (aka non-suspending break points) in a debugger. These cover all the use cases of print statements with a few extra advantages:

- You can add new traces, or modify/disable existing ones at runtime without having to recompile and rerun your program.

- Once you've fixed the bug, you don't have to cleanup all the prints that you left around the codebase.

I know that there is a good reason for debugging with prints: The debugging experience of many languages suck. In that case I always use prints. But if I'm lucky to use a language with good debugging tooling (e.g Java/Kotlin + IntelliJ IDEA), there is zero chance to ever print for debugging.

Comment · 1 year ago
I don't know why you're getting down voted. But you are right. Rust type system solves this in a very nice way. Maybe to clarify we can show how to do the exact same example shown with Clojure multi-methods, but in Rust:

    struct Constant { value: i32 }
    struct BinaryPlus { lhs: i32, rhs: i32 }
    
    trait Evaluate {
        fn evaluate(&self) -> i32;
    }
    
    impl Evaluate for Constant {
        fn evaluate(&self) -> i32 { self.value }
    }
    
    impl Evaluate for BinaryPlus {
        fn evaluate(&self) -> i32 { self.lhs + self.rhs }
    }
    
    // Adding a new operation is easy. Let's add stringify:
    
    trait Stringify {
        fn stringify(&self) -> String;
    }
    
    impl Stringify for Constant {
        fn stringify(&self) -> String { format!("{}", self.value) }
    }
    
    impl Stringify for BinaryPlus {
        fn stringify(&self) -> String { format!("{} + {}", self.lhs, self.rhs) }
    }
    
    // How about adding new types? Suppose we want to add FunctionCall
    
    struct FunctionCall { name: String, arguments: Vec<i32> }
    
    impl Evaluate for FunctionCall {
        fn evaluate(&self) -> i32 { todo!() }
    }
    
    impl Stringify for FunctionCall {
        fn stringify(&self) -> String { todo!() }
    }
Comment · 1 year ago
> That's not the expression problem.

To me it looks like this is exactly the expression problem. The expression problem is not about adding methods to a trait, it's about adding an operation to a set of types. In this case every operation is defined by a single trait.

The idea behind the expression problem is to be able to define either a new operation or a new type in such a way that the code is nicely together. Rust trait system accomplish this beautifully.

> That's not unique to Rust, you can add new interfaces in any language...

Many languages have interfaces, but most of them don't allow you to implement them for an arbitrary type that you have not defined. For example, in Java, if you create an interface called `PrettyPrintable`, but you can't implement it for the `ArrayList` type from the standard library. In Rust you can do this kind of things.

Comment · 1 year ago
Why would the the orphan rule be a problem here?

The orphan rule only disallow impls if both the trait and the type are defined outside the crate.

But in this example if you are adding a new type (struct) or a new operation (trait), well this new item should be in your crate, so all the impls that follow are allowed.

Comment · 1 year ago
Comment · 1 year ago
Comment · 1 year ago
This looks really cool. I especially like the "Keep your progress, whatever happens" feature.

The product looks polished and I definitely see myself using it. My only concern is: Are they taking VC money? Is this going to be enshittified to death trying to pursue a 1000x investment return?

Comment · 1 year ago
- The Legend of Zelda: Ocarina of Time: 32 MB
Comment · 1 year ago
I bet that if you take those 278k lines of code and rewrite them in simple Rust, without using generics, or macros, and using a single crate, without dependencies, you could achieve very similar compile times. The Rust compiler can be very fast if the code is simple. It's when you have dependencies and heavy abstractions (macros, generics, traits, deep dependency trees) that things become slow.
Comment · 1 year ago
Hi! That sounds very interesting, where can I find information about this workshop? I am interested in participating.

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