carl_sandland
Joined 9 years ago
Joined 9 years ago
Damn, maybe there is just too many people now? and we're all connected all the time. The brain can only handle so much (much less than I think we admit).
I think you need to tailor each group and their process carefully, depending on available talent pools and the complexity of the work being attempted, and sometimes you will need active management of requirements to achieve better outcomes. If your process grows faster than the core coding team does, you probably do have a negative process jerk happening you need to disrupt.
Maybe you'll get better results by not calling people 'mediocre' to start with, as if that's anything but a hateful subjective label.
I'd love a book in similar spirit, targeting say OSx/Metal, that started from first principles and built a 3d (flight|space) sim, in a fun language (simple C++). And yeah that means a blank screen, then some lines, then a triangle... etc. I'd take a series of followup books adding more to engine, perhaps targeting different styles of games and their engine tradeoffs.
I guess it would be hard to decide between software/hardware rendering, as software would just teach so much.
1. The (MacOS) reader app is not great when it comes to text readability, it's still awkward zooming around (some mags are just PDFs). I always feel a bit claustrophobic when using it.
2. It would be nice to be able to rotate the view 90 degrees to show more of a page at once (see above).
3. It would be nice to lose the damn adds (I'm paying after all): it's usually horrible AI image crap.
I'm always on the fence though, the 'free' version isn't THAT bad and $20/month is on the high side.