Recent submissions

Comment · 6 years ago
I think they were appended to the end of each line, so unfortunately that would make it non-obvious that something was there. If they were rendered as spaces that would explain not being able to see it. Displaying them as � would be an improvement.

Again, this was awhile ago, but I don't think they were single characters, it was a sequence of characters.

Comment · 6 years ago
This was in 2018, not sure which version. UTF-8 across the board.

I don't remember the details, unfortunately. I think there was a pattern to it, like they were control characters or something. But it silently inserted them, and they were not visible within the editor, but they were visible in nano/less/etc.

Comment · 6 years ago
I think browser vendors need to provide more advanced controls for people who want it. Give us a whitelist mode where every feature besides base HTML is turned off, unless we explicitly add the site to our whitelist. I want checkboxes that say only these websites allow: cookies, javascript, images, css, etc.

No need to reinvent the wheel, the browsers are fine, but they open the floodgates by default. I think content providers have abused this to the point of breaking the web. Similar to the ad networks... abused it the point of absurdity, so now you are all permanently blocked, because you couldn't have any common decency. Block it all by default, whitelist what you want.

Comment · 6 years ago
Beware: micro sometimes inserts invisible characters into your files. I never figured out why, and it seemed to only be on Debian.

I lost 2 days to troubleshooting weird problems, until less revealed some configs had little droppings of random text sprinkled throughout. I opened them with micro and everything looked fine... then I opened them with nano and I could see and remove the extra characters.

Micro has a great user interface, really. I wish that I could use it, but I don't think it's wise and I will stick with standard nano for quick edits.

Comment · 6 years ago
Comment · 6 years ago
Wow, I never realized this.

Make sure the Search field isn't focused, it is by default on launch.

Comment · 6 years ago
I wonder how many real word resources are wasted over this. It costs money to serve that data, it costs money to download that data, it congests the network wherever that data is being routed, it consumes energy however that is generated in the region.

Windows Update does this too, if the transfer fails it starts from zero. Multiply this by... what, a couple million times for each update?

I assume they run the numbers and it's cheaper to just dump all the data and run things inefficiently, compared to having teams deploy it correctly. It's just a waste though, and it pisses off your customers.

Comment · 6 years ago
It really isn't as good. I want DDG to be awesome. I'm not in the Google ecosystem, and don't care for their business practices. I would be happy to dump them.

But Google search is noticeably much, much better. They've got us over a barrel.

Comment · 6 years ago
I share the same sentiment. I'm not even a graybeard yet, and I'm sick of the work culture/environment/processes. I'm in my late thirties, so I'm somewhere in the middle.

I've been around long enough to recognize that older, more experienced people are incredibly valuable to learn from. They also have one thing you can't shortcut: perspective, and knowing where the bullshit is and how to avoid it. There's shit I'm just not willing to put up with anymore, that I would have been eager to do in my twenties. It wears you down.

Comment · 6 years ago
Definitely frustrating for anyone not on broadband. There are more of us than you'd think. It's a giant 'fuck you' from the software industry, real world efficiency be damned.
Comment · 6 years ago
Comment · 6 years ago
Putting ads in your 3 second blog animations? Really? Comes across as incredibly trashy.

Unrelated to the article, sorry. I have never seen this before...

Comment · 6 years ago
Unity editor is more stable. Unity editor is more performant.

UE4 is easier to work with in the long run. I find that Unity is just missing stuff, or has half-baked solutions that change. UE4 already has this stuff included as core product.

Unity is more approachable, has better docs, but slowly falls apart. UE4 is less approachable, has worse docs, but becomes better to work with over time.

But, it all depends on your use case, and what you need out of which tool. I have worked in Unity 4/5, UE4, Source, and Source 2 as of recently with the HL:Alyx tools.

Unrelated side not: Source 2 tools are pretty slick! But they don't have general licensing yet... if they announce that, my next project might be in Source 2 instead of UE4. Something about that Quake/HL legacy code that is always more comfortable than Unreal.

Comment · 6 years ago
Isn't it common to assume that everything connected to the internet is illegally monitored, recorded, and exploited to the fullest extent?

After Snowden, how could anyone not be aware of this? You see the director of the NSA blatantly, and provably, lying under oath. Multiple whistleblowers saying this stuff has been going on for almost two decades. These agencies operate outside of the law already... regardless of what any legislation states they are, or are not, allowed to do.

Isn't this already obvious? Not in a conspiratorial paranoid sort of way, but I mean, just look at the world pragmatically. Maybe I lost all faith years ago, but this is not surprising to me in the least.

All you can really do is look out for yourself, if you have the technical know-how, and understand what to avoid doing. In an ideal world you don't solve problems like this, you solve them through public policy, not technological workarounds. But we don't live in an ideal world... most of the public is unequipped to discuss the gradual, invisible, insidious undermining of their civil liberties through ever-present opaque technologies.

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