captaindiego

Joined 12 years ago

Karma
189
Submissions
111
Member since
Aug 18
View on Hacker News

Recent submissions

Comment · 10 months ago
How does performance stack up against TensorRT for edge NVidia hardware?
Comment · 1 year ago
Comment · 1 year ago
Thanks much, this is great!
Comment · 1 year ago
Can anyone comment if Phind is working again? I was on a pro plan and ended up switching to perplexity because it was unusable for over a week.
Comment · 1 year ago
Pop OS
Comment · 1 year ago
Are these just good for LLM inference or can they be used to train stuff like CV models too? (Let's say vs. a 5090 which is same ball.park price-wise)
Comment · 1 year ago
Comment · 1 year ago
Any advice for debugging asyncio? I've tried it a few times but every time it got a bit more complicated it felt very hard to figure out what was going wrong.
Comment · 1 year ago
Do you know of any examples of doing something more complicated like this with Godot and C++ (past the normal docs)?... I've got some existing C++ game engine stuff I'd like to integrate with Godot for managing rendering side of things.
Comment · 2 years ago
They put a lot of work into the control algorithms that allow the robots to move. From a control theory perspective, being hit is a disturbance that the control system is able to reject to maintain the intended pose/motion.
Comment · 2 years ago
Ah yes Aramark, at a place I worked they got someone in trouble because they brought a single plate of cookies to work on their birthday for us. That apparently violated the catering agreement and the Aramark employees forced them to throw them out and tried to get them further in trouble. Great company!
Comment · 2 years ago
Worth noting that a lot of the improvement gains you get from RAPTOR are (from my use cases) related to giving context to the chunks. Simpler but easier to implement methods of summarizing context (e.g. in a hierarchical document) and cutting chunks around document boundaries can get you most of the way there with less effort (again, as other mentioned, it depends though on your use)
Comment · 2 years ago
Comment · 2 years ago
Is there some simple cross-platform way to have this sort of functionality, but rendering to an OpenGL or Vulkan texture?
Comment · 2 years ago
Are there any Intel GPUs with a lot of vRAM that someone could recommend that would work with this?

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