See his details on his work at Apple here: http://worrydream.com/#!/Apple
Spoiler: he can't talk about or show any details for some number of years. From his notes there and his other research, it seems would have been a proponent for skeuomorphic design at Apple, which lost out after 2011 in favor of flat buttons and icons.
Not as many people meet strangers in chat rooms or games these days, but it'd be sad if the baby of connecting people anywhere was thrown out with the bathwater of big social panopticons and glass screen prisons.