brobdingnagians
Joined 9 years ago
Joined 9 years ago
My philosophical take is that there are different types of coders, the ones who did it because they wanted to see their design be implemented and those who love the technical puzzle (with obvious overlap). The technical puzzle is taking a hit currently, but I think it will still exist in some form; the designer trying to get something implemented still loves the design work primarily which is sorely lacking in current LLMs, but if they don't have enough technical knowledge they will still get slapped in the face by technical gaps and bugs that LLMs make.
For corporate stuff, I think bureaucracy and issues with churn reduce the effectiveness of using an LLM because the most effective way might be anathema to corporate fiefdoms and structure. The churn is a problem for everyone though...
1. They don't exist, so if you own the game you still want it to work on your computer without maintenance updates
2. They still exist, so they don't want to have to update it every year because they can use that effort on making a new game and continuing to exist while still being able to sell from their existing catalogue because it still works
Either way it's in a game developer and gamers interest to have stable platforms